mirror of https://github.com/OpenTTD/OpenTTD
Fix: libcurl HTTP thread race at uninit preventing thread exit
parent
c6dafb0865
commit
51ef416b49
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@ -230,8 +230,10 @@ void HttpThread()
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request->callback.OnFailure();
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}
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/* Wait till the callback tells us all data is dequeued. */
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request->callback.WaitTillEmpty();
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/* Wait till the callback tells us all data is dequeued, or _http_thread_exit has been set. */
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request->callback.WaitTillEmptyOrCondition([]() -> bool {
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return _http_thread_exit;
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});
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}
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curl_easy_cleanup(curl);
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@ -278,6 +280,11 @@ void NetworkHTTPUninitialize()
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_http_thread_exit = true;
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/* Queues must be cleared (and the queue CV signalled) after _http_thread_exit is set to ensure that the HTTP thread can exit */
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for (auto &callback : _http_callbacks) {
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callback->ClearQueue();
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}
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{
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std::lock_guard<std::mutex> lock(_http_mutex);
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_http_cv.notify_one();
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@ -75,13 +75,15 @@ public:
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}
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/**
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* Wait till the queue is dequeued.
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* Wait till the queue is dequeued, or a condition is met.
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* @param condition Condition functor.
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*/
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void WaitTillEmpty()
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template <typename T>
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void WaitTillEmptyOrCondition(T condition)
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{
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std::unique_lock<std::mutex> lock(this->mutex);
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while (!queue.empty()) {
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while (!(queue.empty() || condition())) {
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this->queue_cv.wait(lock);
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}
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}
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@ -95,6 +97,20 @@ public:
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return this->queue.empty();
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}
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/**
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* Clear everything in the queue.
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*
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* Should be called from the Game Thread.
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*/
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void ClearQueue()
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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this->queue.clear();
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this->queue_cv.notify_all();
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}
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HTTPThreadSafeCallback(HTTPCallback *callback) : callback(callback) {}
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~HTTPThreadSafeCallback()
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