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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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@@ -151,7 +151,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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c.frame = 0; // The client can't tell which frame, so just make it 0
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/* Clients send their command to the server and forget all about the packet */
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SEND_COMMAND(PACKET_CLIENT_COMMAND)(&c);
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MyClient::SendCommand(&c);
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}
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/**
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