1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-23 14:39:08 +00:00

(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.

Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
This commit is contained in:
rubidium
2012-01-17 17:27:38 +00:00
parent 2c99805117
commit 4f62472fd9
4 changed files with 4 additions and 59 deletions

View File

@@ -329,6 +329,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_uint32(_openttd_newgrf_version);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
@@ -374,13 +375,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
my_client->status = STATUS_MAP_WAIT;
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
/* Send the OpenTTD version to the server, let it validate it too.
* But only do it for stable releases because of those we are sure
* that everybody has the same NewGRF version. For trunk and the
* branches we make tarballs of the OpenTTDs compiled from tarball
* will have the lower bits set to 0. As such they would become
* incompatible, which we would like to prevent by this. */
if (IsReleasedVersion()) p->Send_uint32(_openttd_newgrf_version);
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}

View File

@@ -856,9 +856,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
char client_revision[NETWORK_REVISION_LENGTH];
p->Recv_string(client_revision, sizeof(client_revision));
uint32 newgrf_version = p->Recv_uint32();
/* Check if the client has revision control enabled */
if (!IsNetworkCompatibleVersion(client_revision)) {
if (!IsNetworkCompatibleVersion(client_revision) || _openttd_newgrf_version != newgrf_version) {
/* Different revisions!! */
return this->SendError(NETWORK_ERROR_WRONG_REVISION);
}
@@ -968,26 +969,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
{
NetworkClientSocket *new_cs;
/* Do an extra version match. We told the client our version already,
* lets confirm that the client isn't lieing to us.
* But only do it for stable releases because of those we are sure
* that everybody has the same NewGRF version. For trunk and the
* branches we make tarballs of the OpenTTDs compiled from tarball
* will have the lower bits set to 0. As such they would become
* incompatible, which we would like to prevent by this. */
if (IsReleasedVersion()) {
if (_openttd_newgrf_version != p->Recv_uint32()) {
/* The version we get from the client differs, it must have the
* wrong version. The client must be wrong. */
return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
}
} else if (p->size != 3) {
/* We received a packet from a version that claims to be stable.
* That shouldn't happen. The client must be wrong. */
return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
}
/* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {