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(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
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@@ -329,6 +329,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
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Packet *p = new Packet(PACKET_CLIENT_JOIN);
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p->Send_string(_openttd_revision);
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p->Send_uint32(_openttd_newgrf_version);
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p->Send_string(_settings_client.network.client_name); // Client name
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p->Send_uint8 (_network_join_as); // PlayAs
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p->Send_uint8 (NETLANG_ANY); // Language
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@@ -374,13 +375,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
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my_client->status = STATUS_MAP_WAIT;
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Packet *p = new Packet(PACKET_CLIENT_GETMAP);
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/* Send the OpenTTD version to the server, let it validate it too.
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* But only do it for stable releases because of those we are sure
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* that everybody has the same NewGRF version. For trunk and the
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* branches we make tarballs of the OpenTTDs compiled from tarball
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* will have the lower bits set to 0. As such they would become
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* incompatible, which we would like to prevent by this. */
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if (IsReleasedVersion()) p->Send_uint32(_openttd_newgrf_version);
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my_client->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -856,9 +856,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
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char client_revision[NETWORK_REVISION_LENGTH];
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p->Recv_string(client_revision, sizeof(client_revision));
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uint32 newgrf_version = p->Recv_uint32();
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/* Check if the client has revision control enabled */
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if (!IsNetworkCompatibleVersion(client_revision)) {
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if (!IsNetworkCompatibleVersion(client_revision) || _openttd_newgrf_version != newgrf_version) {
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/* Different revisions!! */
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return this->SendError(NETWORK_ERROR_WRONG_REVISION);
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}
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@@ -968,26 +969,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
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NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
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{
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NetworkClientSocket *new_cs;
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/* Do an extra version match. We told the client our version already,
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* lets confirm that the client isn't lieing to us.
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* But only do it for stable releases because of those we are sure
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* that everybody has the same NewGRF version. For trunk and the
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* branches we make tarballs of the OpenTTDs compiled from tarball
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* will have the lower bits set to 0. As such they would become
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* incompatible, which we would like to prevent by this. */
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if (IsReleasedVersion()) {
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if (_openttd_newgrf_version != p->Recv_uint32()) {
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/* The version we get from the client differs, it must have the
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* wrong version. The client must be wrong. */
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return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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}
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} else if (p->size != 3) {
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/* We received a packet from a version that claims to be stable.
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* That shouldn't happen. The client must be wrong. */
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return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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}
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/* The client was never joined.. so this is impossible, right?
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* Ignore the packet, give the client a warning, and close his connection */
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if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
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