mirror of https://github.com/OpenTTD/OpenTTD
(svn r20503) -Fix (r18838): Powered wagons should check the railtype of the tile they are on, not where the engine is on.
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c52f42ea21
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4ca2609362
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@ -395,7 +395,8 @@ protected: // These functions should not be called outside acceleration code.
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*/
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FORCEINLINE uint16 GetPoweredPartPower(const Train *head) const
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{
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if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(head->tile))) {
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/* For powered wagons the engine defines the type of engine (i.e. railtype) */
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if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(this->tile))) {
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return RailVehInfo(this->tcache.first_engine)->pow_wag_power;
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}
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