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Add: new tab Social in Game Options to show the loaded plugins

pull/11628/head
Patric Stout 2024-01-21 10:58:45 +01:00
parent 0394311dd1
commit 4a61104b91
3 changed files with 217 additions and 1 deletions

View File

@ -943,6 +943,8 @@ STR_GAME_OPTIONS_TAB_GRAPHICS :Graphics
STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Choose graphics settings
STR_GAME_OPTIONS_TAB_SOUND :Sound
STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Choose sound and music settings
STR_GAME_OPTIONS_TAB_SOCIAL :Social
STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Choose social integration settings
STR_GAME_OPTIONS_VOLUME :Volume
STR_GAME_OPTIONS_SFX_VOLUME :Sound effects
@ -1082,6 +1084,19 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base mus
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(no plugins to integrate with social platforms installed)
STR_GAME_OPTIONS_SOCIAL_PLUGIN_TITLE :{BLACK}{RAW_STRING} ({RAW_STRING})
STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :{BLACK}Platform:
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Plugin state:
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_RUNNING :{GREEN}Running
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED :{RED}Failed to initialize
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{RAW_STRING} not running
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNLOADED :{RED}Unloaded
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}Duplicated plugin
STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNSUPPORTED_API :{RED}Unsupported version
STR_BASESET_STATUS :{RAW_STRING} {RED}({NUM} missing/corrupted file{P "" s})
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Failed to retrieve a list of supported resolutions

View File

@ -46,6 +46,7 @@
#include "network/network_gui.h"
#include "network/network_survey.h"
#include "video/video_driver.hpp"
#include "social_integration.h"
#include "safeguards.h"
@ -170,6 +171,183 @@ static const std::map<int, StringID> _volume_labels = {
{ 127, STR_GAME_OPTIONS_VOLUME_100 },
};
static const NWidgetPart _nested_social_plugins_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_FRAME, COLOUR_GREY, WID_GO_SOCIAL_PLUGIN_TITLE), SetDataTip(STR_JUST_STRING2, STR_NULL),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM, STR_NULL),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_SOCIAL_PLUGIN_PLATFORM), SetMinimalSize(100, 12), SetDataTip(STR_JUST_RAW_STRING, STR_NULL), SetAlignment(SA_RIGHT),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE, STR_NULL),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_SOCIAL_PLUGIN_STATE), SetMinimalSize(100, 12), SetDataTip(STR_JUST_STRING1, STR_NULL), SetAlignment(SA_RIGHT),
EndContainer(),
EndContainer(),
EndContainer(),
};
static const NWidgetPart _nested_social_plugins_none_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE, STR_NULL),
EndContainer(),
};
class NWidgetSocialPlugins : public NWidgetVertical {
public:
NWidgetSocialPlugins()
{
this->plugins = SocialIntegration::GetPlugins();
if (this->plugins.empty()) {
auto widget = MakeNWidgets(std::begin(_nested_social_plugins_none_widgets), std::end(_nested_social_plugins_none_widgets), nullptr);
this->Add(std::move(widget));
} else {
for (size_t i = 0; i < this->plugins.size(); i++) {
auto widget = MakeNWidgets(std::begin(_nested_social_plugins_widgets), std::end(_nested_social_plugins_widgets), nullptr);
this->Add(std::move(widget));
}
}
this->SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0);
}
void FillWidgetLookup(WidgetLookup &widget_lookup) override
{
widget_lookup[WID_GO_SOCIAL_PLUGINS] = this;
NWidgetVertical::FillWidgetLookup(widget_lookup);
}
void SetupSmallestSize(Window *w) override
{
this->current_index = -1;
NWidgetVertical::SetupSmallestSize(w);
}
/**
* Find of all the plugins the one where the member is the widest (in pixels).
*
* @param member The member to check with.
* @return The plugin that has the widest value (in pixels) for the given member.
*/
template <typename T>
std::string &GetWidestPlugin(T SocialIntegrationPlugin::*member) const
{
std::string *longest = &(this->plugins[0]->*member);
int longest_length = 0;
for (auto *plugin : this->plugins) {
int length = GetStringBoundingBox(plugin->*member).width;
if (length > longest_length) {
longest_length = length;
longest = &(plugin->*member);
}
}
return *longest;
}
void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GO_SOCIAL_PLUGIN_TITLE:
/* For SetupSmallestSize, use the longest string we have. */
if (this->current_index < 0) {
SetDParamStr(0, GetWidestPlugin(&SocialIntegrationPlugin::name));
SetDParamStr(1, GetWidestPlugin(&SocialIntegrationPlugin::version));
break;
}
if (this->plugins[this->current_index]->name.empty()) {
SetDParam(0, STR_JUST_RAW_STRING);
SetDParamStr(1, this->plugins[this->current_index]->basepath);
} else {
SetDParam(0, STR_GAME_OPTIONS_SOCIAL_PLUGIN_TITLE);
SetDParamStr(1, this->plugins[this->current_index]->name);
SetDParamStr(2, this->plugins[this->current_index]->version);
}
break;
case WID_GO_SOCIAL_PLUGIN_PLATFORM:
/* For SetupSmallestSize, use the longest string we have. */
if (this->current_index < 0) {
SetDParamStr(0, GetWidestPlugin(&SocialIntegrationPlugin::social_platform));
break;
}
SetDParamStr(0, this->plugins[this->current_index]->social_platform);
break;
case WID_GO_SOCIAL_PLUGIN_STATE: {
static const std::pair<SocialIntegrationPlugin::State, StringID> state_to_string[] = {
{ SocialIntegrationPlugin::RUNNING, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_RUNNING },
{ SocialIntegrationPlugin::FAILED, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED },
{ SocialIntegrationPlugin::PLATFORM_NOT_RUNNING, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING },
{ SocialIntegrationPlugin::UNLOADED, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNLOADED },
{ SocialIntegrationPlugin::DUPLICATE, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE },
{ SocialIntegrationPlugin::UNSUPPORTED_API, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNSUPPORTED_API },
};
/* For SetupSmallestSize, use the longest string we have. */
if (this->current_index < 0) {
auto longest_plugin = GetWidestPlugin(&SocialIntegrationPlugin::social_platform);
/* Set the longest plugin when looking for the longest status. */
SetDParamStr(0, longest_plugin);
StringID longest = STR_NULL;
int longest_length = 0;
for (auto state : state_to_string) {
int length = GetStringBoundingBox(state.second).width;
if (length > longest_length) {
longest_length = length;
longest = state.second;
}
}
SetDParam(0, longest);
SetDParamStr(1, longest_plugin);
break;
}
auto plugin = this->plugins[this->current_index];
/* Default string, in case no state matches. */
SetDParam(0, STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED);
SetDParamStr(1, plugin->social_platform);
/* Find the string for the state. */
for (auto state : state_to_string) {
if (plugin->state == state.first) {
SetDParam(0, state.second);
break;
}
}
}
break;
}
}
void Draw(const Window *w) override
{
this->current_index = 0;
for (auto &wid : this->children) {
wid->Draw(w);
this->current_index++;
}
}
private:
int current_index = -1;
std::vector<SocialIntegrationPlugin *> plugins;
};
/** Construct nested container widget for managing the list of social plugins. */
std::unique_ptr<NWidgetBase> MakeNWidgetSocialPlugins()
{
return std::make_unique<NWidgetSocialPlugins>();
}
struct GameOptionsWindow : Window {
GameSettings *opt;
bool reload;
@ -348,6 +526,16 @@ struct GameOptionsWindow : Window {
}
break;
}
case WID_GO_SOCIAL_PLUGIN_TITLE:
case WID_GO_SOCIAL_PLUGIN_PLATFORM:
case WID_GO_SOCIAL_PLUGIN_STATE: {
const NWidgetSocialPlugins *plugin = this->GetWidget<NWidgetSocialPlugins>(WID_GO_SOCIAL_PLUGINS);
assert(plugin != nullptr);
plugin->SetStringParameters(widget);
break;
}
}
}
@ -390,7 +578,7 @@ struct GameOptionsWindow : Window {
void SetTab(WidgetID widget)
{
this->SetWidgetsLoweredState(false, WID_GO_TAB_GENERAL, WID_GO_TAB_GRAPHICS, WID_GO_TAB_SOUND);
this->SetWidgetsLoweredState(false, WID_GO_TAB_GENERAL, WID_GO_TAB_GRAPHICS, WID_GO_TAB_SOUND, WID_GO_TAB_SOCIAL);
this->LowerWidget(widget);
GameOptionsWindow::active_tab = widget;
@ -399,6 +587,7 @@ struct GameOptionsWindow : Window {
case WID_GO_TAB_GENERAL: pane = 0; break;
case WID_GO_TAB_GRAPHICS: pane = 1; break;
case WID_GO_TAB_SOUND: pane = 2; break;
case WID_GO_TAB_SOCIAL: pane = 3; break;
default: NOT_REACHED();
}
@ -493,6 +682,7 @@ struct GameOptionsWindow : Window {
case WID_GO_TAB_GENERAL:
case WID_GO_TAB_GRAPHICS:
case WID_GO_TAB_SOUND:
case WID_GO_TAB_SOCIAL:
this->SetTab(widget);
break;
@ -814,6 +1004,7 @@ static constexpr NWidgetPart _nested_game_options_widgets[] = {
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GO_TAB_GENERAL), SetMinimalTextLines(2, 0), SetDataTip(STR_GAME_OPTIONS_TAB_GENERAL, STR_GAME_OPTIONS_TAB_GENERAL_TT), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GO_TAB_GRAPHICS), SetMinimalTextLines(2, 0), SetDataTip(STR_GAME_OPTIONS_TAB_GRAPHICS, STR_GAME_OPTIONS_TAB_GRAPHICS_TT), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GO_TAB_SOUND), SetMinimalTextLines(2, 0), SetDataTip(STR_GAME_OPTIONS_TAB_SOUND, STR_GAME_OPTIONS_TAB_SOUND_TT), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GO_TAB_SOCIAL), SetMinimalTextLines(2, 0), SetDataTip(STR_GAME_OPTIONS_TAB_SOCIAL, STR_GAME_OPTIONS_TAB_SOCIAL_TT), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
@ -969,6 +1160,11 @@ static constexpr NWidgetPart _nested_game_options_widgets[] = {
EndContainer(),
EndContainer(),
EndContainer(),
/* Social tab */
NWidget(NWID_VERTICAL), SetPadding(WidgetDimensions::unscaled.sparse), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0),
NWidgetFunction(MakeNWidgetSocialPlugins),
EndContainer(),
EndContainer(),
EndContainer(),
};

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@ -15,6 +15,7 @@ enum GameOptionsWidgets : WidgetID {
WID_GO_TAB_GENERAL, ///< General tab.
WID_GO_TAB_GRAPHICS, ///< Graphics tab.
WID_GO_TAB_SOUND, ///< Sound tab.
WID_GO_TAB_SOCIAL, ///< Social tab.
WID_GO_TAB_SELECTION, ///< Background of the tab selection.
WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown.
WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown.
@ -53,6 +54,10 @@ enum GameOptionsWidgets : WidgetID {
WID_GO_SURVEY_PARTICIPATE_BUTTON, ///< Toggle for participating in the automated survey.
WID_GO_SURVEY_LINK_BUTTON, ///< Button to open browser to go to the survey website.
WID_GO_SURVEY_PREVIEW_BUTTON, ///< Button to open a preview window with the survey results
WID_GO_SOCIAL_PLUGINS, ///< Main widget handling the social plugins.
WID_GO_SOCIAL_PLUGIN_TITLE, ///< Title of the frame of the social plugin.
WID_GO_SOCIAL_PLUGIN_PLATFORM, ///< Platform of the social plugin.
WID_GO_SOCIAL_PLUGIN_STATE, ///< State of the social plugin.
};
/** Widgets of the #GameSettingsWindow class. */