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(svn r3613) Some more const, indentation, whitespace and similar stuff

This commit is contained in:
tron
2006-02-18 14:41:24 +00:00
parent 6cfefdb275
commit 49c7eb934b
13 changed files with 373 additions and 454 deletions

View File

@@ -884,9 +884,9 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int val, needed, score, i;
int i;
byte owner, x;
uint16 y=14;
uint16 y = 14;
int total_score = 0;
int color_done, color_notdone;
@@ -897,15 +897,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
owner = FindFirstBit(w->click_state) - 13;
// Paint the player icons
for (i=0;i<MAX_PLAYERS;i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
// Check if we have the player as an active player
if (!(w->disabled_state & (1 << (i+13)))) {
if (!(w->disabled_state & (1 << (i + 13)))) {
// Bah, player gone :(
w->disabled_state += 1 << (i+13);
w->disabled_state += 1 << (i + 13);
// Is this player selected? If so, select first player (always save? :s)
if (w->click_state == 1U << (i + 13))
w->click_state = 1 << 13;
if (w->click_state == 1U << (i + 13)) w->click_state = 1 << 13;
// We need a repaint
SetWindowDirty(w);
}
@@ -913,14 +912,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
}
// Check if we have the player marked as inactive
if ((w->disabled_state & (1 << (i+13)))) {
if (w->disabled_state & (1 << (i + 13))) {
// New player! Yippie :p
w->disabled_state -= 1 << (i+13);
w->disabled_state -= 1 << (i + 13);
// We need a repaint
SetWindowDirty(w);
}
if (i == owner) x = 1; else x = 0;
x = (i == owner) ? 1 : 0;
DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
}
@@ -929,11 +928,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
color_notdone = _color_list[4].window_color_1b;
// Draw all the score parts
for (i=0;i<NUM_SCORE;i++) {
for (i = 0; i < NUM_SCORE; i++) {
int val = _score_part[owner][i];
int needed = _score_info[i].needed;
int score = _score_info[i].score;
y += 20;
val = _score_part[owner][i];
needed = _score_info[i].needed;
score = _score_info[i].score;
// SCORE_TOTAL has his own rulez ;)
if (i == SCORE_TOTAL) {
needed = total_score;
@@ -949,35 +949,33 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
// Calculate the %-bar
if (val > needed) x = 50;
else if (val == 0) x = 0;
else x = ((val * 50) / needed);
if (val > needed) {
x = 50;
} else if (val == 0) {
x = 0;
} else {
x = val * 50 / needed;
}
// SCORE_LOAN is inversed
if (val < 0 && i == SCORE_LOAN)
x = 0;
if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw the bar
if (x != 0)
GfxFillRect(112, y-2, x + 112, y+10, color_done);
if (x != 50)
GfxFillRect(x + 112, y-2, 50 + 112, y+10, color_notdone);
if (x != 0) GfxFillRect(112, y - 2, 112 + x, y + 10, color_done);
if (x != 50) GfxFillRect(112 + x, y - 2, 112 + 50, y + 10, color_notdone);
// Calculate the %
if (val > needed) x = 100;
else x = ((val * 100) / needed);
x = (val <= needed) ? val * 100 / needed : 100;
// SCORE_LOAN is inversed
if (val < 0 && i == SCORE_LOAN)
x = 0;
if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw it
SetDParam(0, x);
DrawStringCentered(137, y, STR_PERFORMANCE_DETAIL_PERCENT, 0);
// SCORE_LOAN is inversed
if (i == SCORE_LOAN)
val = needed - val;
if (i == SCORE_LOAN) val = needed - val;
// Draw the amount we have against what is needed
// For some of them it is in currency format
@@ -1017,16 +1015,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->disabled_state = 0;
// Hide the player who are not active
for (i=0;i<MAX_PLAYERS;i++) {
if (!GetPlayer(i)->is_active) {
w->disabled_state += 1 << (i+13);
}
for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) w->disabled_state += 1 << (i + 13);
}
// Update all player stats with the current data
// (this is because _score_info is not saved to a savegame)
FOR_ALL_PLAYERS(p2)
if (p2->is_active)
UpdateCompanyRatingAndValue(p2, false);
FOR_ALL_PLAYERS(p2) {
if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
}
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
@@ -1044,11 +1040,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
Player *p2;
w->custom[1] = 5;
FOR_ALL_PLAYERS(p2)
FOR_ALL_PLAYERS(p2) {
// Skip if player is not active
if (p2->is_active)
UpdateCompanyRatingAndValue(p2, false);
if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
}
SetWindowDirty(w);
}
}