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(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
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@@ -34,7 +34,7 @@ CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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GetPlayer(_current_player)->face = pf;
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MarkWholeScreenDirty();
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}
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return 0;
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return CommandCost();
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}
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/** Change the player's company-colour
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@@ -114,7 +114,7 @@ CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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}
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MarkWholeScreenDirty();
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}
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return 0;
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return CommandCost();
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}
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/** Increase the loan of your company.
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@@ -151,7 +151,7 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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InvalidatePlayerWindows(p);
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}
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return 0;
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return CommandCost();
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}
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/** Decrease the loan of your company.
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@@ -190,7 +190,7 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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UpdatePlayerMoney32(p);
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InvalidatePlayerWindows(p);
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}
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return 0;
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return CommandCost();
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}
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/** Change the name of the company.
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@@ -218,7 +218,7 @@ CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32
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DeleteName(str);
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}
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return 0;
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return CommandCost();
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}
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/** Change the name of the president.
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@@ -254,7 +254,7 @@ CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint
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DeleteName(str);
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}
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return 0;
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return CommandCost();
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}
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/** Pause/Unpause the game (server-only).
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@@ -274,7 +274,7 @@ CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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}
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return 0;
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return CommandCost();
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}
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/** Change the financial flow of your company.
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@@ -291,7 +291,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (_networking) return CMD_ERROR;
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#endif
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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return -(int32)p1;
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return CommandCost(-(int32)p1);
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}
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/** Transfer funds (money) from one player to another.
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@@ -306,19 +306,19 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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const Player *p = GetPlayer(_current_player);
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CommandCost amount = min((int32)p1, 20000000);
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CommandCost amount(min((int32)p1, 20000000));
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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/* You can only transfer funds that is in excess of your loan */
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if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
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if (p->money64 - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR;
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if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Add money to player */
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PlayerID old_cp = _current_player;
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_current_player = (PlayerID)p2;
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SubtractMoneyFromPlayer(-amount);
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SubtractMoneyFromPlayer(CommandCost(-amount.GetCost()));
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_current_player = old_cp;
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}
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@@ -354,5 +354,5 @@ CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, ui
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if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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ShowGameDifficulty();
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}
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return 0;
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return CommandCost();
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}
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