mirror of https://github.com/OpenTTD/OpenTTD
(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
parent
3d3fb76b7e
commit
48d446ffeb
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@ -253,9 +253,11 @@ const SaveLoad *GetOrderBackupDescription()
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SLE_VAR(OrderBackup, user, SLE_UINT32),
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SLE_VAR(OrderBackup, tile, SLE_UINT32),
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SLE_VAR(OrderBackup, group, SLE_UINT16),
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SLE_VAR(OrderBackup, service_interval, SLE_UINT32),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
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SLE_STR(OrderBackup, name, SLE_STR, 0),
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SLE_VAR(OrderBackup, clone, SLE_UINT16),
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SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
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SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
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SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
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SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
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@ -295,10 +297,11 @@ void Load_BKOR()
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}
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/* Only load order-backups for network clients.
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* If we are a network server or not networking, then we just loaded
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* a previously saved-by-server savegame. There are
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* no clients with a backup anymore, so clear it. */
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if (!_networking || _network_server) {
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* If we are a network server or not networking, then we just loaded a previously
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* saved-by-server savegame. There are no clients with a backup, so clear it.
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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_order_backup_pool.CleanPool();
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}
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}
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@ -259,8 +259,9 @@
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* 189 26450
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* 190 26547
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* 191 26646
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* 192 26700
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*/
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extern const uint16 SAVEGAME_VERSION = 191; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 192; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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