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Codechange: Check that CompanyMask fits into 16 bits during compilation.
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@@ -1120,6 +1120,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(
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{
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if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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static_assert(sizeof(_network_company_passworded) <= sizeof(uint16));
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_network_company_passworded = p->Recv_uint16();
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SetWindowClassesDirty(WC_COMPANY);
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@@ -775,6 +775,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyUpdate()
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{
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Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE);
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static_assert(sizeof(_network_company_passworded) <= sizeof(uint16));
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p->Send_uint16(_network_company_passworded);
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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