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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-20 21:19:10 +00:00

(svn r3078) Some more stuff, which piled up:

- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
This commit is contained in:
tron
2005-10-23 13:04:44 +00:00
parent 2cc2154ad2
commit 47137cefb7
38 changed files with 442 additions and 453 deletions

View File

@@ -151,7 +151,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
cur_item = cur_item->next;
y += NET_PRC__SIZE_OF_ROW;
if (++n == w->vscroll.cap) { break;} // max number of games in the window
if (++n == w->vscroll.cap) break; // max number of games in the window
}
}
@@ -242,7 +242,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
case 9: { /* Matrix to show networkgames */
uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
{