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(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)

-Fix: make sure this glitch can never happen again (ai.c)
release/0.4.5
truelight 2005-11-29 16:06:06 +00:00
parent c963c59b67
commit 44c70c24d3
2 changed files with 4 additions and 2 deletions

View File

@ -250,6 +250,8 @@ void AI_LoadAIControl(void)
*/
void AI_StartNewAI(PlayerID player)
{
assert(player < MAX_PLAYERS);
#ifdef GPMI
/* Keep this in a different IF, because the function can turn _ai.gpmi off!! */
if (_ai.gpmi && _ai.gpmi_mod == NULL)

View File

@ -346,8 +346,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
if (index == _network_own_client_index) {
_network_playas = playas;
/* Are we a ai-network-client? */
if (_ai.network_client) {
/* Are we a ai-network-client? Are we not joining as a SPECTATOR (playas == 0, means SPECTATOR) */
if (_ai.network_client && playas != 0) {
if (_ai.network_playas == OWNER_SPECTATOR)
AI_StartNewAI(playas - 1);