1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-21 21:49:10 +00:00

(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not

This commit is contained in:
smatz
2008-07-09 20:55:47 +00:00
parent 33150af3e2
commit 447ec39f49
6 changed files with 21 additions and 21 deletions

View File

@@ -685,8 +685,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool buildin
* @param tile tile of the depot where rail-vehicle is built
* @param flags type of operation
* @param p1 engine type id
* @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
* bit 1 prevents any free cars from being added to the train
* @param p2 bit 1 prevents any free cars from being added to the train
*/
CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -725,7 +724,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
Vehicle *v = vl[0];
UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
if (unit_num > _settings_game.vehicle.max_trains)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -798,7 +797,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
TrainConsistChanged(v);
UpdateTrainGroupID(v);
if (!HasBit(p2, 1)) { // check if the cars should be added to the new vehicle
if (!HasBit(p2, 1) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
NormalizeTrainVehInDepot(v);
}