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(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
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@@ -841,6 +841,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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lf->Reset();
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/* The map is done downloading, load it */
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ClearErrorMessages();
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bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf);
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/* Long savegame loads shouldn't affect the lag calculation! */
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