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(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any

This commit is contained in:
rubidium
2011-12-10 15:14:11 +00:00
parent 58423b26d1
commit 420d358fef
6 changed files with 53 additions and 6 deletions

View File

@@ -841,6 +841,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
lf->Reset();
/* The map is done downloading, load it */
ClearErrorMessages();
bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */