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(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to.

This commit is contained in:
frosch
2014-02-07 23:48:56 +00:00
parent 50c6b2486b
commit 41b7a04a68
13 changed files with 54 additions and 27 deletions

View File

@@ -122,9 +122,9 @@ void CheckTrainsLengths()
* Recalculates the cached stuff of a train. Should be called each time a vehicle is added
* to/removed from the chain, and when the game is loaded.
* Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
* @param same_length should length of vehicles stay the same?
* @param allowed_changes Stuff that is allowed to change.
*/
void Train::ConsistChanged(bool same_length)
void Train::ConsistChanged(ConsistChangeFlags allowed_changes)
{
uint16 max_speed = UINT16_MAX;
@@ -207,8 +207,15 @@ void Train::ConsistChanged(bool same_length)
}
uint16 new_cap = e_u->DetermineCapacity(u);
u->refit_cap = min(new_cap, u->refit_cap);
u->cargo_cap = new_cap;
if (allowed_changes & CCF_CAPACITY) {
/* Update vehicle capacity. */
if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
u->refit_cap = min(new_cap, u->refit_cap);
u->cargo_cap = new_cap;
} else {
/* Verify capacity hasn't changed. */
if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GBUG_VEH_CAPACITY, true);
}
u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
/* check the vehicle length (callback) */
@@ -227,11 +234,13 @@ void Train::ConsistChanged(bool same_length)
if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
/* verify length hasn't changed */
if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
/* update vehicle length? */
if (!same_length) u->gcache.cached_veh_length = veh_len;
if (allowed_changes & CCF_LENGTH) {
/* Update vehicle length. */
u->gcache.cached_veh_length = veh_len;
} else {
/* Verify length hasn't changed. */
if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
}
this->gcache.cached_total_length += u->gcache.cached_veh_length;
this->InvalidateNewGRFCache();
@@ -632,7 +641,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
_new_vehicle_id = v->index;
VehicleUpdatePosition(v);
v->First()->ConsistChanged(false);
v->First()->ConsistChanged(CCF_ARRANGE);
UpdateTrainGroupID(v->First());
CheckConsistencyOfArticulatedVehicle(v);
@@ -774,7 +783,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
AddArticulatedParts(v);
}
v->ConsistChanged(false);
v->ConsistChanged(CCF_ARRANGE);
UpdateTrainGroupID(v);
if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
@@ -1120,7 +1129,7 @@ static void NormaliseTrainHead(Train *head)
if (head == NULL) return;
/* Tell the 'world' the train changed. */
head->ConsistChanged(false);
head->ConsistChanged(CCF_ARRANGE);
UpdateTrainGroupID(head);
/* Not a front engine, i.e. a free wagon chain. No need to do more. */
@@ -1824,7 +1833,7 @@ void ReverseTrainDirection(Train *v)
ClrBit(v->flags, VRF_REVERSING);
/* recalculate cached data */
v->ConsistChanged(true);
v->ConsistChanged(CCF_TRACK);
/* update all images */
for (Train *u = v; u != NULL; u = u->Next()) u->UpdateViewport(false, false);
@@ -1908,7 +1917,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32
if (flags & DC_EXEC) {
ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
front->ConsistChanged(false);
front->ConsistChanged(CCF_ARRANGE);
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
SetWindowDirty(WC_VEHICLE_VIEW, front->index);
@@ -3271,7 +3280,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
v->tile = gp.new_tile;
if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
v->First()->ConsistChanged(true);
v->First()->ConsistChanged(CCF_TRACK);
}
v->track = chosen_track;
@@ -3437,7 +3446,7 @@ static void DeleteLastWagon(Train *v)
if (first != v) {
/* Recalculate cached train properties */
first->ConsistChanged(false);
first->ConsistChanged(CCF_ARRANGE);
/* Update the depot window if the first vehicle is in depot -
* if v == first, then it is updated in PreDestructor() */
if (first->track == TRACK_BIT_DEPOT) {