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Fix: [Network] Prevent an empty server name to be set anywhere

This commit is contained in:
rubidium42
2021-05-24 12:13:54 +02:00
committed by rubidium42
parent 08308d808c
commit 4144e949ed
5 changed files with 36 additions and 13 deletions

View File

@@ -835,10 +835,6 @@ void NetworkClientJoinGame()
static void NetworkInitGameInfo()
{
if (_settings_client.network.server_name.empty()) {
_settings_client.network.server_name = "Unnamed Server";
}
FillStaticNetworkServerGameInfo();
/* The server is a client too */
_network_game_info.clients_on = _network_dedicated ? 0 : 1;
@@ -851,6 +847,25 @@ static void NetworkInitGameInfo()
ci->client_name = _settings_client.network.client_name;
}
/**
* Trim the given server name in place, i.e. remove leading and trailing spaces.
* After the trim check whether the server name is not empty.
* When the server name is empty a GUI error message is shown telling the
* user to set the servername and this function returns false.
*
* @param server_name The server name to validate. It will be trimmed of leading
* and trailing spaces.
* @return True iff the server name is valid.
*/
bool NetworkValidateServerName(std::string &server_name)
{
StrTrimInPlace(server_name);
if (!server_name.empty()) return true;
ShowErrorMessage(STR_NETWORK_ERROR_BAD_SERVER_NAME, INVALID_STRING_ID, WL_ERROR);
return false;
}
/**
* Check whether the client and server name are set, for a dedicated server and if not set them to some default
* value and tell the user to change this as soon as possible.
@@ -860,12 +875,14 @@ static void NetworkInitGameInfo()
static void CheckClientAndServerName()
{
static const std::string fallback_client_name = "Unnamed Client";
StrTrimInPlace(_settings_client.network.client_name);
if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) {
DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name.c_str());
_settings_client.network.client_name = fallback_client_name;
}
static const std::string fallback_server_name = "Unnamed Server";
StrTrimInPlace(_settings_client.network.server_name);
if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str());
_settings_client.network.server_name = fallback_server_name;

View File

@@ -38,6 +38,7 @@ byte NetworkSpectatorCount();
bool NetworkIsValidClientName(const std::string_view client_name);
bool NetworkValidateClientName();
bool NetworkValidateClientName(std::string &client_name);
bool NetworkValidateServerName(std::string &server_name);
void NetworkUpdateClientName(const std::string &client_name);
bool NetworkCompanyHasClients(CompanyID company);
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);

View File

@@ -1095,6 +1095,7 @@ struct NetworkStartServerWindow : public Window {
break;
case WID_NSS_GENERATE_GAME: // Start game
if (!CheckServerName()) return;
_is_network_server = true;
if (_ctrl_pressed) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
@@ -1104,16 +1105,19 @@ struct NetworkStartServerWindow : public Window {
break;
case WID_NSS_LOAD_GAME:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
break;
@@ -1133,11 +1137,13 @@ struct NetworkStartServerWindow : public Window {
this->SetDirty();
}
void OnEditboxChanged(int wid) override
bool CheckServerName()
{
if (wid == WID_NSS_GAMENAME) {
_settings_client.network.server_name = this->name_editbox.text.buf;
}
std::string str = this->name_editbox.text.buf;
if (!NetworkValidateServerName(str)) return false;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
return true;
}
void OnTimeout() override
@@ -2199,16 +2205,13 @@ public:
case WID_CL_SERVER_NAME_EDIT: {
if (!_network_server) break;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), StrEmpty(str) ? "Unnamed Server" : str);
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}
case WID_CL_CLIENT_NAME_EDIT: {
std::string client_name(str);
if (!NetworkValidateClientName(client_name)) break;
SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), client_name);
SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}