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Ivan Pravdin 2025-06-24 07:02:03 +00:00 committed by GitHub
commit 40660fd465
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3 changed files with 20 additions and 5 deletions

View File

@ -1125,6 +1125,15 @@ static bool AircraftController(Aircraft *v)
}
if (amd.flags.Test(AirportMovingDataFlag::Land)) {
if (st->airport.blocks.Test(AirportBlock::Zeppeliner)) {
/* Zeppeliner blocked the runway, abort landing */
v->state = FLYING;
UpdateAircraftCache(v);
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlightLevel(v));
v->pos = v->previous_pos;
continue;
}
if (st->airport.tile == INVALID_TILE) {
/* Airport has been removed, abort the landing procedure */
v->state = FLYING;
@ -1782,6 +1791,11 @@ static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
if (apc->layout[v->previous_pos].blocks != apc->layout[v->pos].blocks) {
Station *st = Station::Get(v->targetairport);
if (st->airport.blocks.Test(AirportBlock::Zeppeliner) &&
apc->layout[v->previous_pos].blocks == AirportBlock::RunwayIn) {
return;
}
st->airport.blocks.Reset(apc->layout[v->previous_pos].blocks);
}
}

View File

@ -127,6 +127,7 @@ enum class AirportBlock : uint8_t {
/* end of new blocks */
Nothing = 30,
Zeppeliner = 62, ///< Block for the zeppeliner disaster vehicle.
AirportClosed = 63, ///< Dummy block for indicating a closed airport.
};
using AirportBlocks = EnumBitSet<AirportBlock, uint64_t>;

View File

@ -215,7 +215,7 @@ void DisasterVehicle::UpdatePosition(int x, int y, int z)
/**
* Zeppeliner handling, v->state states:
* 0: Zeppeliner initialization has found a small airport, go there and crash
* 0: Zeppeliner initialization has found an airport, go there and crash
* 1: Create crash and animate falling down for extra dramatic effect
* 2: Create more smoke and leave debris on ground
* 2: Clear the runway after some time and remove crashed zeppeliner
@ -263,7 +263,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
Station *st = Station::GetByTile(v->tile);
st->airport.blocks.Reset(AirportBlock::RunwayIn);
st->airport.blocks.Reset({AirportBlock::Zeppeliner, AirportBlock::RunwayIn});
AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCleared(st->index));
}
@ -300,7 +300,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
}
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
Station::GetByTile(v->tile)->airport.blocks.Set(AirportBlock::RunwayIn);
Station::GetByTile(v->tile)->airport.blocks.Reset({AirportBlock::Zeppeliner, AirportBlock::RunwayIn});
}
return true;
@ -722,14 +722,14 @@ typedef void DisasterInitProc();
/**
* Zeppeliner which crashes on a small airport if one found,
* Zeppeliner which crashes on an airport if one found,
* otherwise crashes on a random tile
*/
static void Disaster_Zeppeliner_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
/* Pick a random place, unless we find a small airport */
/* Pick a random place, unless we find an airport */
int x = TileX(RandomTile()) * TILE_SIZE + TILE_SIZE / 2;
for (const Station *st : Station::Iterate()) {