mirror of https://github.com/OpenTTD/OpenTTD
Merge daf96d4c4f
into f51627c76f
commit
3feafcf489
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@ -74,7 +74,6 @@ struct DropdownWindow : Window {
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Rect wi_rect; ///< Rect of the button that opened the dropdown.
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DropDownList list; ///< List with dropdown menu items.
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int selected_result; ///< Result value of the selected item in the list.
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uint8_t click_delay = 0; ///< Timer to delay selection.
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bool drag_mode = true;
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bool instant_close; ///< Close the window when the mouse button is raised.
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bool persist; ///< Persist dropdown menu.
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@ -281,12 +280,7 @@ struct DropdownWindow : Window {
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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if (widget != WID_DM_ITEMS) return;
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int item;
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if (this->GetDropDownItem(item)) {
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this->click_delay = 4;
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this->selected_result = item;
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this->SetDirty();
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}
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this->drag_mode = true;
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}
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/** Rate limit how fast scrolling happens. */
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@ -300,43 +294,41 @@ struct DropdownWindow : Window {
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void OnMouseLoop() override
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{
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if (this->click_delay != 0 && --this->click_delay == 0) {
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/* Close the dropdown, so it doesn't affect new window placement.
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* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
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if (!this->persist) this->Close();
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this->parent->OnDropdownSelect(this->parent_button, this->selected_result);
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return;
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/* Scrolling logic */
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if (_cursor.pos.y <= this->top + WidgetDimensions::scaled.dropdownlist.top) {
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/* Cursor is above the list, set scroll up */
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this->scrolling = -1;
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} else if (_cursor.pos.y >= this->top + this->height - WidgetDimensions::scaled.dropdownlist.bottom) {
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/* Cursor is below list, set scroll down */
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this->scrolling = 1;
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}
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if (this->drag_mode) {
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int item;
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if (!_left_button_clicked) {
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this->drag_mode = false;
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if (!this->GetDropDownItem(item)) {
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if (this->instant_close) this->Close();
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return;
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}
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this->click_delay = 2;
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} else {
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if (_cursor.pos.y <= this->top + WidgetDimensions::scaled.dropdownlist.top) {
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/* Cursor is above the list, set scroll up */
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this->scrolling = -1;
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return;
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} else if (_cursor.pos.y >= this->top + this->height - WidgetDimensions::scaled.dropdownlist.bottom) {
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/* Cursor is below list, set scroll down */
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this->scrolling = 1;
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return;
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}
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if (!this->GetDropDownItem(item)) return;
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}
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if (this->selected_result != item) {
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/* Hover item under the cursor */
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int item = -1;
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const bool item_is_valid = this->GetDropDownItem(item);
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if (item_is_valid) {
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if (item != this->selected_result) {
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this->selected_result = item;
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this->SetDirty();
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}
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}
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/* Select option logic */
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if (!_left_button_clicked) {
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bool released_on_item = false;
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if (this->drag_mode) {
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this->drag_mode = false;
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if ((instant_close || item_is_valid) && !this->persist) {
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this->Close();
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}
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if (item_is_valid) {
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this->parent->OnDropdownSelect(this->parent_button, this->selected_result);
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}
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}
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}
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}
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void ReplaceList(DropDownList &&list)
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@ -1662,6 +1662,9 @@ STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with L
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STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING2}
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STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
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STR_CONFIG_SETTING_TOOLBAR_DROPDOWNS_INSTANT_CLOSE :Toolbar dropdown menus instant-close: {STRING2}
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STR_CONFIG_SETTING_TOOLBAR_DROPDOWNS_INSTANT_CLOSE_HELPTEXT :Controls whether the the main toolbar dropdown menus close instantly on mouse button release
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STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2}
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STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
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@ -2015,6 +2015,7 @@ static SettingsContainer &GetSettingsTree()
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general->Add(new SettingEntry("gui.window_snap_radius"));
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general->Add(new SettingEntry("gui.window_soft_limit"));
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general->Add(new SettingEntry("gui.right_click_wnd_close"));
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general->Add(new SettingEntry("gui.toolbar_dropdowns_instant_close"));
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}
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SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
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@ -178,6 +178,7 @@ struct GUISettings {
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uint8_t scrollwheel_multiplier; ///< how much 'wheel' per incoming event from the OS?
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bool timetable_arrival_departure; ///< show arrivals and departures in vehicle timetables
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RightClickClose right_click_wnd_close; ///< close window with right click
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bool toolbar_dropdowns_instant_close; ///< whether toolbar dropdown menus instant close on mouse release.
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bool pause_on_newgame; ///< whether to start new games paused or not
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SignalGUISettings signal_gui_mode; ///< select which signal types are shown in the signal GUI
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SignalCycleSettings cycle_signal_types; ///< Which signal types to cycle with the build signal tool.
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@ -147,6 +147,14 @@ strhelp = STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT
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strval = STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO
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cat = SC_BASIC
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[SDTC_BOOL]
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var = gui.toolbar_dropdowns_instant_close
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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def = true
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str = STR_CONFIG_SETTING_TOOLBAR_DROPDOWNS_INSTANT_CLOSE
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strhelp = STR_CONFIG_SETTING_TOOLBAR_DROPDOWNS_INSTANT_CLOSE_HELPTEXT
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cat = SC_BASIC
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; We might need to emulate a right mouse button on mac
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[SDTC_VAR]
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ifdef = __APPLE__
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@ -115,7 +115,7 @@ public:
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*/
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static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def)
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{
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ShowDropDownList(w, std::move(list), def, widget, 0, true);
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ShowDropDownList(w, std::move(list), def, widget, 0, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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@ -291,7 +291,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
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list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_HOUSES), STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS));
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list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS));
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ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true);
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ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -687,7 +687,7 @@ static CallBackFunction ToolbarGraphsClick(Window *w)
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if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
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ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true);
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ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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@ -700,7 +700,7 @@ static CallBackFunction ToolbarLeagueClick(Window *w)
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AddDropDownLeagueTableOptions(list);
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int selected = list[0]->result;
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ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true);
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ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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@ -881,7 +881,7 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
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static CallBackFunction ToolbarBuildRailClick(Window *w)
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{
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ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true);
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ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -903,7 +903,7 @@ static CallBackFunction MenuClickBuildRail(int index)
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static CallBackFunction ToolbarBuildRoadClick(Window *w)
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{
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ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true);
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ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -925,7 +925,7 @@ static CallBackFunction MenuClickBuildRoad(int index)
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static CallBackFunction ToolbarBuildTramClick(Window *w)
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{
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ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true);
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ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -949,7 +949,7 @@ static CallBackFunction ToolbarBuildWaterClick(Window *w)
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{
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DropDownList list;
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list.push_back(MakeDropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0));
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ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true);
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ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -971,7 +971,7 @@ static CallBackFunction ToolbarBuildAirClick(Window *w)
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{
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DropDownList list;
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list.push_back(MakeDropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0));
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ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true);
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ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -995,7 +995,7 @@ static CallBackFunction ToolbarForestClick(Window *w)
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list.push_back(MakeDropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0));
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list.push_back(MakeDropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1));
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list.push_back(MakeDropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2));
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ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true);
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ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -1268,7 +1268,7 @@ static CallBackFunction ToolbarScenGenIndustry(Window *w)
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static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
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{
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ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true);
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ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -1288,7 +1288,7 @@ static CallBackFunction ToolbarScenBuildRoad(int index)
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static CallBackFunction ToolbarScenBuildTramClick(Window *w)
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{
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ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true);
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ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, _settings_client.gui.toolbar_dropdowns_instant_close);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@ -611,11 +611,18 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
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bool focused_widget_changed = false;
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/* If clicked on a window that previously did not have focus */
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if (_focused_window != w && // We already have focus, right?
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(w->window_desc.flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
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widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
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focused_widget_changed = true;
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SetFocusedWindow(w);
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if (_focused_window != w) {
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bool allowed_focus_change =
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(w->window_desc.flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbar
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widget_type != WWT_CLOSEBOX; // Don't change focused window if 'X' (close button) was clicked
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// if we're switching away from a dropdown menu always let it get the lost focus notification
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if (_focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU) {
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allowed_focus_change = true;
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}
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if (allowed_focus_change) {
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focused_widget_changed = true;
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SetFocusedWindow(w);
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}
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}
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if (nw == nullptr) return; // exit if clicked outside of widgets
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