diff --git a/lang/american.txt b/lang/american.txt
index 75ae21c75a..7295649194 100644
--- a/lang/american.txt
+++ b/lang/american.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Random Land
+STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
diff --git a/lang/brazilian_portuguese.txt b/lang/brazilian_portuguese.txt
index 7dc3914535..71b72bdc16 100644
--- a/lang/brazilian_portuguese.txt
+++ b/lang/brazilian_portuguese.txt
@@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
+STR_0227_RESET_LAND :{BLACK}Limpar Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Limpar terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
diff --git a/lang/bulgarian.txt b/lang/bulgarian.txt
index 6c02e56d4f..bfc04bd9bf 100644
--- a/lang/bulgarian.txt
+++ b/lang/bulgarian.txt
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Случаен терен
+STR_0227_RESET_LAND :{BLACK}Изчисти терена
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
diff --git a/lang/catalan.txt b/lang/catalan.txt
index 7c691d5a78..e0c6810f5a 100644
--- a/lang/catalan.txt
+++ b/lang/catalan.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
+STR_0227_RESET_LAND :{BLACK}Restableix Terreny
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
diff --git a/lang/czech.txt b/lang/czech.txt
index 388382a10a..641b628205 100644
--- a/lang/czech.txt
+++ b/lang/czech.txt
@@ -728,16 +728,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Náhodná země
+STR_0227_RESET_LAND :{BLACK}Vymaž zemi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
diff --git a/lang/danish.txt b/lang/danish.txt
index e823d8e8ec..283cfb2b97 100644
--- a/lang/danish.txt
+++ b/lang/danish.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
STR_0223_LAND_GENERATION :{WHITE}Land generering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
+STR_0227_RESET_LAND :{BLACK}Nulstil land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
diff --git a/lang/dutch.txt b/lang/dutch.txt
index f409141562..510b03e78c 100644
--- a/lang/dutch.txt
+++ b/lang/dutch.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
+STR_0227_RESET_LAND :{BLACK}Verwijder land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
diff --git a/lang/esperanto.txt b/lang/esperanto.txt
index c212ecc7bd..8fc874234c 100644
--- a/lang/esperanto.txt
+++ b/lang/esperanto.txt
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
+STR_0227_RESET_LAND :{BLACK}Reigu Landon
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
diff --git a/lang/estonian.txt b/lang/estonian.txt
index 4a1baa4b02..f18f4716e7 100644
--- a/lang/estonian.txt
+++ b/lang/estonian.txt
@@ -713,16 +713,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
+STR_0227_RESET_LAND :{BLACK}Nulli kaart
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
diff --git a/lang/finnish.txt b/lang/finnish.txt
index 44059fe75e..e8c746caee 100644
--- a/lang/finnish.txt
+++ b/lang/finnish.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
+STR_0227_RESET_LAND :{BLACK}Nollaa maa
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
diff --git a/lang/french.txt b/lang/french.txt
index 3d79c82444..3c37490b4b 100644
--- a/lang/french.txt
+++ b/lang/french.txt
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
+STR_0227_RESET_LAND :{BLACK}RAZ du terrain
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
diff --git a/lang/galician.txt b/lang/galician.txt
index 6d74a44a9d..adf43e051f 100644
--- a/lang/galician.txt
+++ b/lang/galician.txt
@@ -597,16 +597,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
+STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
diff --git a/lang/german.txt b/lang/german.txt
index 3fcdb9f7e2..17a7678426 100644
--- a/lang/german.txt
+++ b/lang/german.txt
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
+STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
diff --git a/lang/hungarian.txt b/lang/hungarian.txt
index 9ea4df6f7d..3183c0823d 100644
--- a/lang/hungarian.txt
+++ b/lang/hungarian.txt
@@ -680,16 +680,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
+STR_0227_RESET_LAND :{BLACK}Táj törlése
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
diff --git a/lang/icelandic.txt b/lang/icelandic.txt
index 4615d71268..efea22294c 100644
--- a/lang/icelandic.txt
+++ b/lang/icelandic.txt
@@ -592,16 +592,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
+STR_0227_RESET_LAND :{BLACK}Eyða landi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
diff --git a/lang/italian.txt b/lang/italian.txt
index 962fe2ae7e..4612edac66 100644
--- a/lang/italian.txt
+++ b/lang/italian.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
+STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
diff --git a/lang/japanese.txt b/lang/japanese.txt
index 32c2aed236..4202bc3c4d 100644
--- a/lang/japanese.txt
+++ b/lang/japanese.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
STR_0223_LAND_GENERATION :{WHITE}地形の作成
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
+STR_0227_RESET_LAND :{BLACK}地形をリセット
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
diff --git a/lang/norwegian_bokmal.txt b/lang/norwegian_bokmal.txt
index 2d1b1115e5..b1db37e7b9 100644
--- a/lang/norwegian_bokmal.txt
+++ b/lang/norwegian_bokmal.txt
@@ -609,16 +609,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
+STR_0227_RESET_LAND :{BLACK}Tilbakestill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
diff --git a/lang/norwegian_nynorsk.txt b/lang/norwegian_nynorsk.txt
index 7f93f76d99..e5266794b1 100644
--- a/lang/norwegian_nynorsk.txt
+++ b/lang/norwegian_nynorsk.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
+STR_0227_RESET_LAND :{BLACK}Nullstill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
diff --git a/lang/polish.txt b/lang/polish.txt
index 863f46a8df..0ce2719f4a 100644
--- a/lang/polish.txt
+++ b/lang/polish.txt
@@ -667,16 +667,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
+STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
diff --git a/lang/portuguese.txt b/lang/portuguese.txt
index 068fd8ed5b..1beed7ecc9 100644
--- a/lang/portuguese.txt
+++ b/lang/portuguese.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
+STR_0227_RESET_LAND :{BLACK}Repor Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
diff --git a/lang/romanian.txt b/lang/romanian.txt
index 3dc0dac8e5..798acae7ea 100644
--- a/lang/romanian.txt
+++ b/lang/romanian.txt
@@ -612,16 +612,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
+STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
diff --git a/lang/russian.txt b/lang/russian.txt
index 742d800369..2c5c565ab6 100644
--- a/lang/russian.txt
+++ b/lang/russian.txt
@@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Случайная Карта
+STR_0227_RESET_LAND :{BLACK}Сбросить карту
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
STR_022F_TOWN_GENERATION :{BLACK}Создание города
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
diff --git a/lang/slovak.txt b/lang/slovak.txt
index e90f8ffc71..d6b41893fb 100644
--- a/lang/slovak.txt
+++ b/lang/slovak.txt
@@ -678,16 +678,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
+STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
diff --git a/lang/slovenian.txt b/lang/slovenian.txt
index 1e71320e30..0102ee350d 100644
--- a/lang/slovenian.txt
+++ b/lang/slovenian.txt
@@ -656,16 +656,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
STR_0223_LAND_GENERATION :{WHITE}Generator terena
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Nakljucni teren
+STR_0227_RESET_LAND :{BLACK}Ponastavi teren
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo zelis uniciti pokrajino?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
diff --git a/lang/spanish.txt b/lang/spanish.txt
index 30d0dfd5a9..217d287c66 100644
--- a/lang/spanish.txt
+++ b/lang/spanish.txt
@@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
+STR_0227_RESET_LAND :{BLACK}Reponer terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
diff --git a/lang/swedish.txt b/lang/swedish.txt
index ef89c6bcb0..0b255e2d9e 100644
--- a/lang/swedish.txt
+++ b/lang/swedish.txt
@@ -613,16 +613,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
+STR_0227_RESET_LAND :{BLACK}Återställ mark
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
diff --git a/lang/turkish.txt b/lang/turkish.txt
index 572d58f9e7..a2c67f3e6d 100644
--- a/lang/turkish.txt
+++ b/lang/turkish.txt
@@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
+STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
diff --git a/lang/ukrainian.txt b/lang/ukrainian.txt
index 92d98c7aae..d6e3aa4311 100644
--- a/lang/ukrainian.txt
+++ b/lang/ukrainian.txt
@@ -722,16 +722,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
STR_021F :{BLUE}{COMMA}
+STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
+STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
+STR_0227_RESET_LAND :{BLACK}Очистити ділянку
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Викортстовувати рельєф
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
+STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
diff --git a/langs.vcproj b/langs.vcproj
index f81eefa171..34a5b21e56 100644
--- a/langs.vcproj
+++ b/langs.vcproj
@@ -256,6 +256,19 @@
/>
+
+
+
+
+
@@ -353,6 +366,18 @@
Outputs="lang\russian.lng"/>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -409,6 +423,20 @@
/>
+
+
+
+
+
@@ -465,6 +493,20 @@
/>
+
+
+
+
+