diff --git a/lang/american.txt b/lang/american.txt index 75ae21c75a..7295649194 100644 --- a/lang/american.txt +++ b/lang/american.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Random Land +STR_0227_RESET_LAND :{BLACK}Reset Land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation diff --git a/lang/brazilian_portuguese.txt b/lang/brazilian_portuguese.txt index 7dc3914535..71b72bdc16 100644 --- a/lang/brazilian_portuguese.txt +++ b/lang/brazilian_portuguese.txt @@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório +STR_0227_RESET_LAND :{BLACK}Limpar Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022B_RESET_LANDSCAPE :{BLACK}Limpar terreno STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno? STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias diff --git a/lang/bulgarian.txt b/lang/bulgarian.txt index 6c02e56d4f..bfc04bd9bf 100644 --- a/lang/bulgarian.txt +++ b/lang/bulgarian.txt @@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии STR_0223_LAND_GENERATION :{WHITE}Генератор на терен STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Случаен терен +STR_0227_RESET_LAND :{BLACK}Изчисти терена STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена? STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен STR_022F_TOWN_GENERATION :{BLACK}Създаване на град STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия diff --git a/lang/catalan.txt b/lang/catalan.txt index 7c691d5a78..e0c6810f5a 100644 --- a/lang/catalan.txt +++ b/lang/catalan.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' ! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori +STR_0227_RESET_LAND :{BLACK}Restableix Terreny STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge? STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries diff --git a/lang/czech.txt b/lang/czech.txt index 388382a10a..641b628205 100644 --- a/lang/czech.txt +++ b/lang/czech.txt @@ -728,16 +728,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy STR_0223_LAND_GENERATION :{WHITE}Generovat zemi STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Náhodná země +STR_0227_RESET_LAND :{BLACK}Vymaž zemi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu? STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny STR_022F_TOWN_GENERATION :{BLACK}Generování měst STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu diff --git a/lang/danish.txt b/lang/danish.txt index e823d8e8ec..283cfb2b97 100644 --- a/lang/danish.txt +++ b/lang/danish.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor STR_0223_LAND_GENERATION :{WHITE}Land generering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land +STR_0227_RESET_LAND :{BLACK}Nulstil land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/lang/dutch.txt b/lang/dutch.txt index f409141562..510b03e78c 100644 --- a/lang/dutch.txt +++ b/lang/dutch.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Willekeurig land +STR_0227_RESET_LAND :{BLACK}Verwijder land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie STR_022F_TOWN_GENERATION :{BLACK}Stadproductie STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie diff --git a/lang/esperanto.txt b/lang/esperanto.txt index c212ecc7bd..8fc874234c 100644 --- a/lang/esperanto.txt +++ b/lang/esperanto.txt @@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon STR_0223_LAND_GENERATION :{WHITE}Landa Generado STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando +STR_0227_RESET_LAND :{BLACK}Reigu Landon STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado STR_022F_TOWN_GENERATION :{BLACK}Urba generado STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado diff --git a/lang/estonian.txt b/lang/estonian.txt index 4a1baa4b02..f18f4716e7 100644 --- a/lang/estonian.txt +++ b/lang/estonian.txt @@ -713,16 +713,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart +STR_0227_RESET_LAND :{BLACK}Nulli kaart STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida? STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine diff --git a/lang/finnish.txt b/lang/finnish.txt index 44059fe75e..e8c746caee 100644 --- a/lang/finnish.txt +++ b/lang/finnish.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain STR_0223_LAND_GENERATION :{WHITE}Maanrakennus STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa +STR_0227_RESET_LAND :{BLACK}Nollaa maa STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa. STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa. STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto? STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta diff --git a/lang/french.txt b/lang/french.txt index 3d79c82444..3c37490b4b 100644 --- a/lang/french.txt +++ b/lang/french.txt @@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' ! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario STR_0223_LAND_GENERATION :{WHITE}Génération de terrain STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Générer un terrain +STR_0227_RESET_LAND :{BLACK}RAZ du terrain STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain? STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain STR_022F_TOWN_GENERATION :{BLACK}Créer les villes STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries diff --git a/lang/galician.txt b/lang/galician.txt index 6d74a44a9d..adf43e051f 100644 --- a/lang/galician.txt +++ b/lang/galician.txt @@ -597,16 +597,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio +STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe? STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias diff --git a/lang/german.txt b/lang/german.txt index 3fcdb9f7e2..17a7678426 100644 --- a/lang/german.txt +++ b/lang/german.txt @@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten STR_0223_LAND_GENERATION :{WHITE}Land erstellen STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land +STR_0227_RESET_LAND :{BLACK}Land wiederherstellen STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten diff --git a/lang/hungarian.txt b/lang/hungarian.txt index 9ea4df6f7d..3183c0823d 100644 --- a/lang/hungarian.txt +++ b/lang/hungarian.txt @@ -680,16 +680,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj +STR_0227_RESET_LAND :{BLACK}Táj törlése STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat? STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése STR_022F_TOWN_GENERATION :{BLACK}Városkészítés STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése diff --git a/lang/icelandic.txt b/lang/icelandic.txt index 4615d71268..efea22294c 100644 --- a/lang/icelandic.txt +++ b/lang/icelandic.txt @@ -592,16 +592,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land +STR_0227_RESET_LAND :{BLACK}Eyða landi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð diff --git a/lang/italian.txt b/lang/italian.txt index 962fe2ae7e..4612edac66 100644 --- a/lang/italian.txt +++ b/lang/italian.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario STR_0223_LAND_GENERATION :{WHITE}Genera Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale +STR_0227_RESET_LAND :{BLACK}Azzerra Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio? STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio STR_022F_TOWN_GENERATION :{BLACK}Generazione città STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie diff --git a/lang/japanese.txt b/lang/japanese.txt index 32c2aed236..4202bc3c4d 100644 --- a/lang/japanese.txt +++ b/lang/japanese.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ STR_0223_LAND_GENERATION :{WHITE}地形の作成 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}ランダムな地形 +STR_0227_RESET_LAND :{BLACK}地形をリセット STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット +STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用 +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用 +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか? STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成 STR_022F_TOWN_GENERATION :{BLACK}市町村の建設 STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設 diff --git a/lang/norwegian_bokmal.txt b/lang/norwegian_bokmal.txt index 2d1b1115e5..b1db37e7b9 100644 --- a/lang/norwegian_bokmal.txt +++ b/lang/norwegian_bokmal.txt @@ -609,16 +609,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming +STR_0227_RESET_LAND :{BLACK}Tilbakestill land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/lang/norwegian_nynorsk.txt b/lang/norwegian_nynorsk.txt index 7f93f76d99..e5266794b1 100644 --- a/lang/norwegian_nynorsk.txt +++ b/lang/norwegian_nynorsk.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming +STR_0227_RESET_LAND :{BLACK}Nullstill land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/lang/polish.txt b/lang/polish.txt index 863f46a8df..0ce2719f4a 100644 --- a/lang/polish.txt +++ b/lang/polish.txt @@ -667,16 +667,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd +STR_0227_RESET_LAND :{BLACK}Kasowanie lądu STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz? STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw diff --git a/lang/portuguese.txt b/lang/portuguese.txt index 068fd8ed5b..1beed7ecc9 100644 --- a/lang/portuguese.txt +++ b/lang/portuguese.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório +STR_0227_RESET_LAND :{BLACK}Repor Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno? STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias diff --git a/lang/romanian.txt b/lang/romanian.txt index 3dc0dac8e5..798acae7ea 100644 --- a/lang/romanian.txt +++ b/lang/romanian.txt @@ -612,16 +612,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu +STR_0227_RESET_LAND :{BLACK}Reseteazã terenul STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul? STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj STR_022F_TOWN_GENERATION :{BLACK}Generare oras STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii diff --git a/lang/russian.txt b/lang/russian.txt index 742d800369..2c5c565ab6 100644 --- a/lang/russian.txt +++ b/lang/russian.txt @@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев STR_0223_LAND_GENERATION :{WHITE}Генератор карты STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Случайная Карта +STR_0227_RESET_LAND :{BLACK}Сбросить карту STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю? STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта STR_022F_TOWN_GENERATION :{BLACK}Создание города STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности diff --git a/lang/slovak.txt b/lang/slovak.txt index e90f8ffc71..d6b41893fb 100644 --- a/lang/slovak.txt +++ b/lang/slovak.txt @@ -678,16 +678,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie +STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ? STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu diff --git a/lang/slovenian.txt b/lang/slovenian.txt index 1e71320e30..0102ee350d 100644 --- a/lang/slovenian.txt +++ b/lang/slovenian.txt @@ -656,16 +656,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev STR_0223_LAND_GENERATION :{WHITE}Generator terena STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Nakljucni teren +STR_0227_RESET_LAND :{BLACK}Ponastavi teren STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo zelis uniciti pokrajino? STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine STR_022F_TOWN_GENERATION :{BLACK}Generator mest STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije diff --git a/lang/spanish.txt b/lang/spanish.txt index 30d0dfd5a9..217d287c66 100644 --- a/lang/spanish.txt +++ b/lang/spanish.txt @@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Terreno al azar +STR_0227_RESET_LAND :{BLACK}Reponer terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje? STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria diff --git a/lang/swedish.txt b/lang/swedish.txt index ef89c6bcb0..0b255e2d9e 100644 --- a/lang/swedish.txt +++ b/lang/swedish.txt @@ -613,16 +613,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor STR_0223_LAND_GENERATION :{WHITE}Skapa mark STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark +STR_0227_RESET_LAND :{BLACK}Återställ mark STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet? STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap STR_022F_TOWN_GENERATION :{BLACK}Bygg städer STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier diff --git a/lang/turkish.txt b/lang/turkish.txt index 572d58f9e7..a2c67f3e6d 100644 --- a/lang/turkish.txt +++ b/lang/turkish.txt @@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı! STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler +STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu? STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı diff --git a/lang/ukrainian.txt b/lang/ukrainian.txt index 92d98c7aae..d6e3aa4311 100644 --- a/lang/ukrainian.txt +++ b/lang/ukrainian.txt @@ -722,16 +722,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}' STR_021F :{BLUE}{COMMA} +STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} +STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт +STR_0227_RESET_LAND :{BLACK}Очистити ділянку STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Викортстовувати рельєф +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот +STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт? STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту STR_022F_TOWN_GENERATION :{BLACK}Створення міст STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва diff --git a/langs.vcproj b/langs.vcproj index f81eefa171..34a5b21e56 100644 --- a/langs.vcproj +++ b/langs.vcproj @@ -256,6 +256,19 @@ /> + + + + + @@ -353,6 +366,18 @@ Outputs="lang\russian.lng"/> + + + + + + + + + + + + + + + @@ -409,6 +423,20 @@ /> + + + + + @@ -465,6 +493,20 @@ /> + + + + +