From 3e1664aff16d5598fa83e3c12eb5c0a7d0e44065 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 18 Feb 2009 15:17:27 +0000 Subject: [PATCH] (svn r15514) -Fix: make the join/spectate command require to be connected to a network game; in SP it could lead to crashes. --- src/console_cmds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 431021eb28..0993bf47d1 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1797,7 +1797,7 @@ void IConsoleStdLibRegister() IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleCmdRegister("join", ConJoinCompany); - IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookClientOnly); + IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleAliasRegister("spectate", "join 255"); IConsoleCmdRegister("move", ConMoveClient); IConsoleCmdHookAdd("move", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);