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Codechange: Use C++ features for train wagon overrides. (#9141)
This removes the need for C-style array management and allows use of iterators to perform wagon override lookups.
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@@ -26,62 +26,29 @@
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#include "safeguards.h"
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struct WagonOverride {
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EngineID *train_id;
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uint trains;
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CargoID cargo;
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const SpriteGroup *group;
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};
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void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
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{
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Engine *e = Engine::Get(engine);
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WagonOverride *wo;
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assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargoes.
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e->overrides_count++;
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e->overrides = ReallocT(e->overrides, e->overrides_count);
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wo = &e->overrides[e->overrides_count - 1];
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WagonOverride *wo = &e->overrides.emplace_back();
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wo->group = group;
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wo->cargo = cargo;
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wo->trains = trains;
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wo->train_id = MallocT<EngineID>(trains);
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memcpy(wo->train_id, train_id, trains * sizeof *train_id);
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wo->engines.assign(train_id, train_id + trains);
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}
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
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{
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const Engine *e = Engine::Get(engine);
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for (uint i = 0; i < e->overrides_count; i++) {
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const WagonOverride *wo = &e->overrides[i];
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if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;
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for (uint j = 0; j < wo->trains; j++) {
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if (wo->train_id[j] == overriding_engine) return wo->group;
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}
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for (const WagonOverride &wo : e->overrides) {
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if (wo.cargo != cargo && wo.cargo != CT_DEFAULT) continue;
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if (std::find(wo.engines.begin(), wo.engines.end(), overriding_engine) != wo.engines.end()) return wo.group;
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}
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return nullptr;
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}
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/**
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* Unload all wagon override sprite groups.
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*/
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void UnloadWagonOverrides(Engine *e)
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{
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for (uint i = 0; i < e->overrides_count; i++) {
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WagonOverride *wo = &e->overrides[i];
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free(wo->train_id);
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}
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free(e->overrides);
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e->overrides_count = 0;
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e->overrides = nullptr;
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}
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void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
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{
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Engine *e = Engine::Get(engine);
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