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(svn r24846) -Add: Advanced settings to disable certain sound effects.

This commit is contained in:
frosch
2012-12-23 21:09:09 +00:00
parent 345c3203d7
commit 3ce8d2ce70
33 changed files with 185 additions and 100 deletions

View File

@@ -1660,7 +1660,7 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
if (new_state != IsCrossingBarred(tile)) {
if (new_state && sound) {
SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
}
SetCrossingBarred(tile, new_state);
MarkTileDirtyByTile(tile);
@@ -1677,7 +1677,7 @@ static inline void MaybeBarCrossingWithSound(TileIndex tile)
{
if (!IsCrossingBarred(tile)) {
BarCrossing(tile);
SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
MarkTileDirtyByTile(tile);
}
}
@@ -3034,7 +3034,7 @@ static bool CheckTrainCollision(Train *v)
AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->index);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
SndPlayVehicleFx(SND_13_BIG_CRASH, v);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_BIG_CRASH, v);
return true;
}
@@ -3277,7 +3277,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
/* If we are approaching a crossing that is reserved, play the sound now. */
TileIndex crossing = TrainApproachingCrossingTile(v);
if (crossing != INVALID_TILE && HasCrossingReservation(crossing)) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.new_year) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
/* Always try to extend the reservation when entering a tile. */
CheckNextTrainTile(v);