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(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
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@@ -213,7 +213,7 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen
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SetDParam(2, data);
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GetString(message, strid, lastof(message));
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DebugDumpCommands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message);
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DEBUG(desync, 1, "msg: %d; %d; %s\n", _date, _date_fract, message);
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IConsolePrintF(color, "%s", message);
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NetworkAddChatMessage(color, duration, "%s", message);
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}
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@@ -964,7 +964,7 @@ static bool NetworkDoClientLoop()
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if (_sync_seed_1 != _random.state[0]) {
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#endif
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NetworkError(STR_NETWORK_ERR_DESYNC);
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DebugDumpCommands("ddc:serr:%d;%d\n", _date, _date_fract);
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DEBUG(desync, 1, "sync_err: %d; %d\n", _date, _date_fract);
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DEBUG(net, 0, "Sync error detected!");
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NetworkClientError(NETWORK_RECV_STATUS_DESYNC, GetNetworkClientSocket(0));
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return false;
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@@ -1032,10 +1032,10 @@ void NetworkGameLoop()
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char buff[4096];
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if (fgets(buff, lengthof(buff), f) == NULL) break;
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if (strncmp(buff, "ddc:cmd:", 8) != 0) continue;
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if (strncmp(buff, "cmd: ", 8) != 0) continue;
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cp = MallocT<CommandPacket>(1);
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int company;
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sscanf(&buff[8], "%d;%d;%d;%d;%d;%d;%d;%s", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
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sscanf(&buff[8], "%d; %d; %d; %d; %d; %d; %d; %s", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
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cp->company = (CompanyID)company;
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}
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#endif /* DEBUG_DUMP_COMMANDS */
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@@ -102,8 +102,6 @@ void NetworkExecuteCommand(CommandPacket *cp)
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cp->callback = 0;
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}
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DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
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DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, _callback_table[cp->callback], cp->text, cp->my_cmd);
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}
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