mirror of https://github.com/OpenTTD/OpenTTD
(svn r3190) Turn some loops into canonical for loop form
parent
66d44766a7
commit
3bf8d2ccbb
|
@ -1765,8 +1765,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
|
|||
}
|
||||
|
||||
// do the following 8 times
|
||||
i = 8;
|
||||
do {
|
||||
for (i = 0; i < 8; i++) {
|
||||
// check if we can build the default track
|
||||
aib = &p->ai.src;
|
||||
j = p->ai.num_build_rec;
|
||||
|
@ -1808,7 +1807,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
|
|||
assert(r != CMD_ERROR);
|
||||
}
|
||||
} while (++aib,--j);
|
||||
} while (--i);
|
||||
}
|
||||
|
||||
// check if we're done with all of them
|
||||
aib = &p->ai.src;
|
||||
|
|
|
@ -904,9 +904,9 @@ static void Disaster7_Init(void)
|
|||
{
|
||||
int index = GB(Random(), 0, 4);
|
||||
Industry *i;
|
||||
int maxloop = 15;
|
||||
uint m;
|
||||
|
||||
do {
|
||||
for (m = 0; m < 15; m++) {
|
||||
FOR_ALL_INDUSTRIES(i) {
|
||||
if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) {
|
||||
|
||||
|
@ -917,17 +917,17 @@ static void Disaster7_Init(void)
|
|||
{
|
||||
TileIndex tile = i->xy;
|
||||
TileIndexDiff step = TileOffsByDir(GB(Random(), 0, 2));
|
||||
uint n;
|
||||
|
||||
int count = 30;
|
||||
do {
|
||||
for (n = 0; n < 30; i++) {
|
||||
DisasterClearSquare(tile);
|
||||
tile = TILE_MASK(tile + step);
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
} while (--maxloop != 0);
|
||||
}
|
||||
}
|
||||
|
||||
static DisasterInitProc * const _disaster_initprocs[] = {
|
||||
|
|
|
@ -1277,13 +1277,10 @@ void ShowNewgrf(void)
|
|||
|
||||
{ // little helper function to calculate _grffile_count
|
||||
// should be REMOVED once _grffile_count is calculated at loading
|
||||
const GRFFile* c = _first_grffile;
|
||||
const GRFFile* c;
|
||||
|
||||
_grffile_count = 0;
|
||||
while (c != NULL) {
|
||||
_grffile_count++;
|
||||
c = c->next;
|
||||
}
|
||||
for (c = _first_grffile; c != NULL; c = c->next) _grffile_count++;
|
||||
}
|
||||
|
||||
w->vscroll.cap = 12;
|
||||
|
|
Loading…
Reference in New Issue