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(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.

This commit is contained in:
yexo
2009-02-25 00:45:52 +00:00
parent 901230bde1
commit 3bb872e7dd
8 changed files with 28 additions and 27 deletions

View File

@@ -867,7 +867,7 @@ bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory
}
}
void SwitchMode(int new_mode)
void SwitchToMode(SwitchMode new_mode)
{
#ifdef ENABLE_NETWORK
/* If we are saving something, the network stays in his current state */
@@ -1002,6 +1002,8 @@ void SwitchMode(int new_mode)
/* XXX: set date */
MarkWholeScreenDirty();
break;
default: NOT_REACHED();
}
if (_switch_mode_errorstr != INVALID_STRING_ID) {
@@ -1146,7 +1148,7 @@ void GameLoop()
/* switch game mode? */
if (_switch_mode != SM_NONE) {
SwitchMode(_switch_mode);
SwitchToMode(_switch_mode);
_switch_mode = SM_NONE;
}