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(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.

This commit is contained in:
yexo
2009-02-25 00:45:52 +00:00
parent 901230bde1
commit 3bb872e7dd
8 changed files with 28 additions and 27 deletions

View File

@@ -30,7 +30,7 @@
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
extern void SwitchMode(int new_mode);
extern void SwitchToMode(SwitchMode new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
@@ -1020,7 +1020,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
strecpy(_file_to_saveload.title, this->map->title, lastof(_file_to_saveload.title));
delete this;
SwitchMode(SM_START_SCENARIO);
SwitchToMode(SM_START_SCENARIO);
}
}
break;
@@ -1829,7 +1829,7 @@ struct NetworkJoinStatusWindow : Window {
{
if (widget == 2) { //Disconnect button
NetworkDisconnect();
SwitchMode(SM_MENU);
SwitchToMode(SM_MENU);
ShowNetworkGameWindow();
}
}