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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -24,7 +24,7 @@ class TransparenciesWindow : public Window
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TTW_WIDGET_TREES, ///< Make trees transparent
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TTW_WIDGET_HOUSES, ///< Make houses transparent
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TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
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TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
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TTW_WIDGET_BUILDINGS, ///< Make company buildings and structures transparent
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TTW_WIDGET_BRIDGES, ///< Make bridges transparent
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TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
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TTW_WIDGET_CATENARY, ///< Make catenary transparent
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@@ -99,7 +99,7 @@ static const Widget _transparency_widgets[] = {
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{WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON},
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/* transparency widgets:
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* transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */
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* transparent signs, trees, houses, industries, company's buildings, bridges, unmovable structures, catenary and loading indicators */
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC},
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