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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -174,25 +174,25 @@ RailType GetTileRailType(TileIndex tile)
return INVALID_RAILTYPE;
}
bool HasRailtypeAvail(const PlayerID p, const RailType railtype)
bool HasRailtypeAvail(const CompanyID company, const RailType railtype)
{
return HasBit(GetPlayer(p)->avail_railtypes, railtype);
return HasBit(GetCompany(company)->avail_railtypes, railtype);
}
bool ValParamRailtype(const RailType rail)
{
return HasRailtypeAvail(_current_player, rail);
return HasRailtypeAvail(_current_company, rail);
}
RailType GetBestRailtype(const PlayerID p)
RailType GetBestRailtype(const CompanyID company)
{
if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
if (HasRailtypeAvail(company, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(company, RAILTYPE_MONO)) return RAILTYPE_MONO;
if (HasRailtypeAvail(company, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
return RAILTYPE_RAIL;
}
RailTypes GetPlayerRailtypes(PlayerID p)
RailTypes GetCompanyRailtypes(CompanyID company)
{
RailTypes rt = RAILTYPES_NONE;
@@ -201,7 +201,7 @@ RailTypes GetPlayerRailtypes(PlayerID p)
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
(HasBit(e->company_avail, company) || _date >= e->intro_date + 365)) {
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->railveh_type != RAILVEH_WAGON) {