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https://github.com/OpenTTD/OpenTTD.git
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(svn r2818) Don't tell the world about a local variable which is only used once
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15
dedicated.c
15
dedicated.c
@@ -20,25 +20,28 @@ void DedicatedFork(void)
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case -1:
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perror("Unable to fork");
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exit(1);
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case 0:
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// We're the child
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case 0: { // We're the child
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FILE* f;
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/* Open the log-file to log all stuff too */
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_log_file_fd = fopen(_log_file, "a");
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if (!_log_file_fd) {
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f = fopen(_log_file, "a");
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if (f == NULL) {
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perror("Unable to open logfile");
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exit(1);
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}
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/* Redirect stdout and stderr to log-file */
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if (dup2(fileno(_log_file_fd), fileno(stdout)) == -1) {
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if (dup2(fileno(f), fileno(stdout)) == -1) {
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perror("Rerouting stdout");
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exit(1);
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}
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if (dup2(fileno(_log_file_fd), fileno(stderr)) == -1) {
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if (dup2(fileno(f), fileno(stderr)) == -1) {
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perror("Rerouting stderr");
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exit(1);
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}
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break;
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}
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default:
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// We're the parent
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printf("Loading dedicated server...\n");
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@@ -346,7 +346,6 @@ VARDEF char _savegame_format[8];
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VARDEF char *_config_file;
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VARDEF char *_highscore_file;
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VARDEF char *_log_file;
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VARDEF FILE *_log_file_fd;
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// NOSAVE: These can be recalculated from InitializeLandscapeVariables
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typedef struct {
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