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(svn r1477) -Fix: finally zooming in/out always works. The problem was that the zoomed in/out coordinates were used for checking if the area was a zoomable viewport in the not zoomed in/out position. The chances were high that there was a window.

release/0.4.5
darkvater 2005-01-10 22:56:20 +00:00
parent ae72661742
commit 38da06301d
1 changed files with 8 additions and 4 deletions

View File

@ -302,7 +302,10 @@ Point TranslateXYToTileCoord(ViewPort *vp, int x, int y) {
return pt;
}
static Point GetTileFromScreenXY(int x, int y)
/* When used for zooming, check area below current coordinates (x,y)
* and return the tile of the zoomed out/in position (zoom_x, zoom_y)
* when you just want the tile, make x = zoom_x and y = zoom_y */
static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
{
Window *w;
ViewPort *vp;
@ -310,7 +313,7 @@ static Point GetTileFromScreenXY(int x, int y)
if ( (w = FindWindowFromPt(x, y)) != NULL &&
(vp = IsPtInWindowViewport(w, x, y)) != NULL)
return TranslateXYToTileCoord(vp, x, y);
return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
pt.y = pt.x = -1;
return pt;
@ -318,7 +321,7 @@ static Point GetTileFromScreenXY(int x, int y)
Point GetTileBelowCursor()
{
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y);
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
}
@ -337,7 +340,8 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
x = vp->width - (_cursor.pos.x - vp->left);
y = vp->height - (_cursor.pos.y - vp->top);
}
return GetTileFromScreenXY(x+vp->left, y+vp->top);
/* Get the tile below the cursor and center on the zoomed-out center */
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
}
void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)