mirror of https://github.com/OpenTTD/OpenTTD
Doc: [Script] some IDs were not mentioned in script_types.hpp
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@ -29,6 +29,14 @@
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* <td> game start \ref newgrf_changes "(1)" </td>
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* <td> never \ref newgrf_changes "(1)" </td>
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* <td> no \ref newgrf_changes "(1)" </td></tr>
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* <tr><td>#ClientID </td><td> network client (player) </td>
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* <td> joining server </td>
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* <td> leaving server </td>
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* <td> no </td></tr>
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* <tr><td>#CompanyID </td><td> company </td>
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* <td> launch </td>
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* <td> merger, bankruptcy </td>
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* <td> yes </td></tr>
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* <tr><td>#EngineID </td><td> engine type </td>
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* <td> introduction, preview \ref dynamic_engines "(2)" </td>
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* <td> engines retires \ref dynamic_engines "(2)" </td>
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@ -49,6 +57,14 @@
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* <td> game start \ref newgrf_changes "(1)" </td>
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* <td> never \ref newgrf_changes "(1)" </td>
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* <td> no </td></tr>
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* <tr><td>#LeagueTableID</td><td> league table </td>
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* <td> creation </td>
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* <td> deletion </td>
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* <td> yes </td></tr>
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* <tr><td>#LeagueTableElementID</td><td> element of a league table </td>
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* <td> creation </td>
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* <td> deletion </td>
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* <td> yes </td></tr>
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* <tr><td>#ObjectType </td><td> NewGRF object type </td>
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* <td> game start \ref newgrf_changes "(1)" </td>
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* <td> never \ref newgrf_changes "(1)" </td>
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@ -110,12 +126,16 @@
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/* Define all types here, so they are added to the API docs. */
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using BridgeType = uint32_t; ///< The ID of a bridge type.
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using CargoType = uint8_t; ///< The ID of a cargo type.
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using ClientID = uint32_t; //< The ID of a (network) client.
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using CompanyID = uint8_t; ///< The ID of a company.
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using EngineID = uint16_t; ///< The ID of an engine.
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using GoalID = uint16_t; ///< The ID of a goal.
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using GroupID = uint16_t; ///< The ID of a group.
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using IndustryID = uint16_t; ///< The ID of an industry.
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using IndustryType = uint8_t; ///< The ID of an industry-type.
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using Money = int64_t; ///< Money, stored in a 32bit/64bit safe way. For scripts money is always in pounds.
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using LeagueTableID = uint8_t; ///< The ID of a league table.
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using LeagueTableElementID = uint16_t; ///< The ID of an element of a league table.
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using ObjectType = uint16_t; ///< The ID of an object-type.
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using SignID = uint16_t; ///< The ID of a sign.
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using StationID = uint16_t; ///< The ID of a station.
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