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(svn r314) -Fix: [982611] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)

release/0.4.5
darkvater 2004-09-23 21:20:38 +00:00
parent 198f841c7e
commit 36f18e7f40
1 changed files with 31 additions and 29 deletions

View File

@ -1089,50 +1089,48 @@ static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int trac
return length >= tfdd->best_length;
}
// returns the tile of a depot to goto to
static uint FindClosestTrainDepot(Vehicle *v)
// returns the tile of a depot to goto to.
static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
{
int i;
TrainFindDepotData tfdd;
uint tile = v->tile;
if (IsTrainDepotTile(tile))
return tile;
if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
tfdd.owner = v->owner;
tfdd.best_length = (uint)-1;
if (IsTrainDepotTile(tile)){
tfdd.tile = tile;
tfdd.best_length = 0;
return tfdd;
}
if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
if (!_patches.new_depot_finding) {
// search in all directions
for(i=0; i!=4; i++)
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
if (tfdd.best_length != (uint)-1)
return tfdd.tile;
} else {
// search in the forward direction first.
i = v->direction >> 1;
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
if (tfdd.best_length != (uint)-1)
return tfdd.tile;
// search in backwards direction
i = (v->direction^4) >> 1;
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
if (tfdd.best_length != (uint)-1)
return tfdd.tile;
if (tfdd.best_length == (uint)-1){
// search in backwards direction
i = (v->direction^4) >> 1;
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
}
}
return (uint)-1;
return tfdd;
}
int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1];
uint depot_tile;
TrainFindDepotData tfdd;
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
@ -1147,14 +1145,14 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
depot_tile = FindClosestTrainDepot(v);
if (depot_tile == (uint)-1)
tfdd = FindClosestTrainDepot(v);
if (tfdd.best_length == (uint)-1)
return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
if (flags & DC_EXEC) {
v->dest_tile = depot_tile;
v->dest_tile = tfdd.tile;
v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT;
v->next_order_param = GetDepotByTile(depot_tile);
v->next_order_param = GetDepotByTile(tfdd.tile);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
@ -2566,8 +2564,8 @@ void TrainEnterDepot(Vehicle *v, uint tile)
static void CheckIfTrainNeedsService(Vehicle *v)
{
uint tile;
byte depot;
TrainFindDepotData tfdd;
if (_patches.servint_trains == 0)
return;
@ -2587,23 +2585,27 @@ static void CheckIfTrainNeedsService(Vehicle *v)
(v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) != 0)
return;
tile = FindClosestTrainDepot(v);
if (tile == (uint)-1 || GetTileDist(v->tile, tile) > 12) {
tfdd = FindClosestTrainDepot(v);
/* Only go to the depot if it is not too far out of our way. */
if (tfdd.best_length == (uint)-1 || tfdd.best_length > 16 ) {
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
/* If we were already heading for a depot but it has
* suddenly moved farther away, we continue our normal
* schedule? */
v->next_order = OT_DUMMY;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
return;
}
depot = GetDepotByTile(tile);
depot = GetDepotByTile(tfdd.tile);
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT && v->next_order_param != depot && !CHANCE16(3,16))
return;
v->next_order = OT_GOTO_DEPOT | OF_NON_STOP;
v->next_order_param = depot;
v->dest_tile = tile;
v->dest_tile = tfdd.tile;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}