mirror of https://github.com/OpenTTD/OpenTTD
(svn r314) -Fix: [982611] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
parent
198f841c7e
commit
36f18e7f40
60
train_cmd.c
60
train_cmd.c
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@ -1089,50 +1089,48 @@ static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int trac
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return length >= tfdd->best_length;
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}
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// returns the tile of a depot to goto to
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static uint FindClosestTrainDepot(Vehicle *v)
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// returns the tile of a depot to goto to.
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static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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{
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int i;
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TrainFindDepotData tfdd;
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uint tile = v->tile;
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if (IsTrainDepotTile(tile))
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return tile;
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if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
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tfdd.owner = v->owner;
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tfdd.best_length = (uint)-1;
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if (IsTrainDepotTile(tile)){
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tfdd.tile = tile;
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tfdd.best_length = 0;
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return tfdd;
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}
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if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
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if (!_patches.new_depot_finding) {
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// search in all directions
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for(i=0; i!=4; i++)
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NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
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if (tfdd.best_length != (uint)-1)
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return tfdd.tile;
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} else {
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// search in the forward direction first.
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i = v->direction >> 1;
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
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NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
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if (tfdd.best_length != (uint)-1)
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return tfdd.tile;
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// search in backwards direction
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i = (v->direction^4) >> 1;
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
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NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
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if (tfdd.best_length != (uint)-1)
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return tfdd.tile;
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if (tfdd.best_length == (uint)-1){
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// search in backwards direction
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i = (v->direction^4) >> 1;
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
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NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
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}
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}
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return (uint)-1;
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return tfdd;
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}
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int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v = &_vehicles[p1];
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uint depot_tile;
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TrainFindDepotData tfdd;
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if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
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if (flags & DC_EXEC) {
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@ -1147,14 +1145,14 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return 0;
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}
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depot_tile = FindClosestTrainDepot(v);
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if (depot_tile == (uint)-1)
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tfdd = FindClosestTrainDepot(v);
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if (tfdd.best_length == (uint)-1)
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return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
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if (flags & DC_EXEC) {
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v->dest_tile = depot_tile;
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v->dest_tile = tfdd.tile;
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v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT;
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v->next_order_param = GetDepotByTile(depot_tile);
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v->next_order_param = GetDepotByTile(tfdd.tile);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
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}
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@ -2566,8 +2564,8 @@ void TrainEnterDepot(Vehicle *v, uint tile)
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static void CheckIfTrainNeedsService(Vehicle *v)
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{
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uint tile;
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byte depot;
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TrainFindDepotData tfdd;
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if (_patches.servint_trains == 0)
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return;
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@ -2587,23 +2585,27 @@ static void CheckIfTrainNeedsService(Vehicle *v)
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(v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) != 0)
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return;
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tile = FindClosestTrainDepot(v);
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if (tile == (uint)-1 || GetTileDist(v->tile, tile) > 12) {
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tfdd = FindClosestTrainDepot(v);
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/* Only go to the depot if it is not too far out of our way. */
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if (tfdd.best_length == (uint)-1 || tfdd.best_length > 16 ) {
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if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
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/* If we were already heading for a depot but it has
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* suddenly moved farther away, we continue our normal
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* schedule? */
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v->next_order = OT_DUMMY;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
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}
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return;
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}
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depot = GetDepotByTile(tile);
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depot = GetDepotByTile(tfdd.tile);
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if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT && v->next_order_param != depot && !CHANCE16(3,16))
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return;
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v->next_order = OT_GOTO_DEPOT | OF_NON_STOP;
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v->next_order_param = depot;
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v->dest_tile = tile;
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v->dest_tile = tfdd.tile;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
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}
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