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https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-20 21:19:10 +00:00
(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -33,7 +33,7 @@ uint16 _sl_version; ///< the major savegame version identifier
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byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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typedef void WriterProc(uint len);
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typedef uint ReaderProc(void);
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typedef uint ReaderProc();
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/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
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static struct {
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@@ -63,7 +63,7 @@ static struct {
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uint bufsize; ///< the size of the temporary memory *buf
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FILE *fh; ///< the file from which is read or written to
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void (*excpt_uninit)(void); ///< the function to execute on any encountered error
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void (*excpt_uninit)(); ///< the function to execute on any encountered error
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const char *excpt_msg; ///< the error message
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jmp_buf excpt; ///< @todo used to jump to "exception handler"; really ugly
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} _sl;
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@@ -74,7 +74,7 @@ enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/**
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* Fill the input buffer by reading from the file with the given reader
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*/
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static void SlReadFill(void)
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static void SlReadFill()
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{
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uint len = _sl.read_bytes();
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assert(len != 0);
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@@ -84,7 +84,7 @@ static void SlReadFill(void)
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_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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static inline uint32 SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in memory. See VarTypes
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@@ -111,13 +111,13 @@ static inline byte SlCalcConvFileLen(VarType conv)
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen(void) {return 2;}
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static inline size_t SlCalcRefLen() {return 2;}
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/** Flush the output buffer by writing to disk with the given reader.
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* If the buffer pointer has not yet been set up, set it up now. Usually
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* only called when the buffer is full, or there is no more data to be processed
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*/
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static void SlWriteFill(void)
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static void SlWriteFill()
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{
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/* flush the buffer to disk (the writer) */
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if (_sl.bufp != NULL) {
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@@ -145,14 +145,14 @@ static void NORETURN SlError(const char *msg)
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* flush it to its final destination
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* @return return the read byte from file
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*/
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static inline byte SlReadByteInternal(void)
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static inline byte SlReadByteInternal()
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{
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if (_sl.bufp == _sl.bufe) SlReadFill();
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return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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byte SlReadByte(void) {return SlReadByteInternal();}
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byte SlReadByte() {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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* flush it to its destination (file)
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@@ -167,19 +167,19 @@ static inline void SlWriteByteInternal(byte b)
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16(void)
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static inline int SlReadUint16()
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{
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int x = SlReadByte() << 8;
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return x | SlReadByte();
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}
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static inline uint32 SlReadUint32(void)
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static inline uint32 SlReadUint32()
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{
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uint32 x = SlReadUint16() << 16;
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return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64(void)
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static inline uint64 SlReadUint64()
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{
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uint32 x = SlReadUint32();
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uint32 y = SlReadUint32();
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@@ -213,7 +213,7 @@ static inline void SlWriteUint64(uint64 x)
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* x = ((x & 0x7F) << 8) + SlReadByte();
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* @return Return the value of the index
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*/
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static uint SlReadSimpleGamma(void)
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static uint SlReadSimpleGamma()
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{
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uint i = SlReadByte();
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if (HASBIT(i, 7)) {
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@@ -269,10 +269,10 @@ static inline uint SlGetGammaLength(uint i) {
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return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline uint SlReadSparseIndex() {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);}
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@@ -286,7 +286,7 @@ void SlSetArrayIndex(uint index)
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* Iterate through the elements of an array and read the whole thing
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* @return The index of the object, or -1 if we have reached the end of current block
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*/
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int SlIterateArray(void)
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int SlIterateArray()
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{
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int index;
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static uint32 next_offs;
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@@ -382,7 +382,7 @@ static inline void SlSkipBytes(size_t length)
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}
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/* Get the length of the current object */
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uint SlGetFieldLength(void) {return _sl.obj_len;}
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uint SlGetFieldLength() {return _sl.obj_len;}
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/** Return a signed-long version of the value of a setting
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* @param ptr pointer to the variable
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@@ -850,7 +850,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
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/* Stub Chunk handlers to only calculate length and do nothing else */
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static ChunkSaveLoadProc *_tmp_proc_1;
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static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
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static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
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static void SlStubSaveProc() {SlAutolength(SlStubSaveProc2, NULL);}
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/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
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* prefixed by an ID identifying it, followed by data, and terminator where appropiate
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@@ -891,7 +891,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
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}
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/** Save all chunks */
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static void SlSaveChunks(void)
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static void SlSaveChunks()
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{
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const ChunkHandler *ch;
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const ChunkHandler* const *chsc;
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@@ -933,7 +933,7 @@ static const ChunkHandler *SlFindChunkHandler(uint32 id)
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}
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/** Load all chunks */
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static void SlLoadChunks(void)
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static void SlLoadChunks()
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{
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uint32 id;
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const ChunkHandler *ch;
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@@ -954,7 +954,7 @@ static void SlLoadChunks(void)
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#include "minilzo.h"
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static uint ReadLZO(void)
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static uint ReadLZO()
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{
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byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
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uint32 tmp[2];
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@@ -999,14 +999,14 @@ static void WriteLZO(uint size)
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if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
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}
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static bool InitLZO(void)
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static bool InitLZO()
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{
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_sl.bufsize = LZO_SIZE;
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_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
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return true;
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}
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static void UninitLZO(void)
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static void UninitLZO()
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{
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free(_sl.buf_ori);
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}
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@@ -1014,7 +1014,7 @@ static void UninitLZO(void)
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/*********************************************
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******** START OF NOCOMP CODE (uncompressed)*
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*********************************************/
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static uint ReadNoComp(void)
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static uint ReadNoComp()
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{
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return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
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}
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@@ -1024,14 +1024,14 @@ static void WriteNoComp(uint size)
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fwrite(_sl.buf, 1, size, _sl.fh);
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}
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static bool InitNoComp(void)
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static bool InitNoComp()
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{
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_sl.bufsize = LZO_SIZE;
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_sl.buf = _sl.buf_ori =(byte*)malloc(LZO_SIZE);
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return true;
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}
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static void UninitNoComp(void)
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static void UninitNoComp()
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{
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free(_sl.buf_ori);
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}
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@@ -1056,7 +1056,7 @@ typedef struct ThreadedSave {
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STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
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static ThreadedSave _ts;
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static bool InitMem(void)
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static bool InitMem()
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{
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_ts.count = 0;
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@@ -1069,7 +1069,7 @@ static bool InitMem(void)
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return true;
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}
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static void UnInitMem(void)
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static void UnInitMem()
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{
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CleanPool(&_Savegame_pool);
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}
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@@ -1091,7 +1091,7 @@ static void WriteMem(uint size)
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static z_stream _z;
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static bool InitReadZlib(void)
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static bool InitReadZlib()
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{
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memset(&_z, 0, sizeof(_z));
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if (inflateInit(&_z) != Z_OK) return false;
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@@ -1101,7 +1101,7 @@ static bool InitReadZlib(void)
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return true;
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}
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static uint ReadZlib(void)
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static uint ReadZlib()
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{
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int r;
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@@ -1126,13 +1126,13 @@ static uint ReadZlib(void)
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return 4096 - _z.avail_out;
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}
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static void UninitReadZlib(void)
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static void UninitReadZlib()
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{
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inflateEnd(&_z);
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free(_sl.buf_ori);
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}
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static bool InitWriteZlib(void)
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static bool InitWriteZlib()
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{
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memset(&_z, 0, sizeof(_z));
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if (deflateInit(&_z, 6) != Z_OK) return false;
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@@ -1168,7 +1168,7 @@ static void WriteZlib(uint len)
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WriteZlibLoop(&_z, _sl.buf, len, 0);
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}
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static void UninitWriteZlib(void)
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static void UninitWriteZlib()
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{
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/* flush any pending output. */
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if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
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@@ -1330,13 +1330,13 @@ typedef struct {
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const char *name; ///< name of the compressor/decompressor (debug-only)
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uint32 tag; ///< the 4-letter tag by which it is identified in the savegame
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bool (*init_read)(void); ///< function executed upon initalization of the loader
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bool (*init_read)(); ///< function executed upon initalization of the loader
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ReaderProc *reader; ///< function that loads the data from the file
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void (*uninit_read)(void); ///< function executed when reading is finished
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void (*uninit_read)(); ///< function executed when reading is finished
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bool (*init_write)(void); ///< function executed upon intialization of the saver
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bool (*init_write)(); ///< function executed upon intialization of the saver
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WriterProc *writer; ///< function that saves the data to the file
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void (*uninit_write)(void); ///< function executed when writing is done
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void (*uninit_write)(); ///< function executed when writing is done
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} SaveLoadFormat;
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static const SaveLoadFormat _saveload_formats[] = {
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@@ -1377,12 +1377,12 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
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/* actual loader/saver function */
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void InitializeGame(int mode, uint size_x, uint size_y);
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extern bool AfterLoadGame(void);
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extern void BeforeSaveGame(void);
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extern bool AfterLoadGame();
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extern void BeforeSaveGame();
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extern bool LoadOldSaveGame(const char *file);
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/** Small helper function to close the to be loaded savegame an signal error */
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static inline SaveOrLoadResult AbortSaveLoad(void)
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static inline SaveOrLoadResult AbortSaveLoad()
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{
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if (_sl.fh != NULL) fclose(_sl.fh);
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@@ -1393,7 +1393,7 @@ static inline SaveOrLoadResult AbortSaveLoad(void)
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/** Update the gui accordingly when starting saving
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* and set locks on saveload. Also turn off fast-forward cause with that
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* saving takes Aaaaages */
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void SaveFileStart(void)
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void SaveFileStart()
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{
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_ts.ff_state = _fast_forward;
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_fast_forward = 0;
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@@ -1405,7 +1405,7 @@ void SaveFileStart(void)
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/** Update the gui accordingly when saving is done and release locks
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* on saveload */
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void SaveFileDone(void)
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void SaveFileDone()
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{
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_fast_forward = _ts.ff_state;
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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@@ -1415,7 +1415,7 @@ void SaveFileDone(void)
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}
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/** Show a gui message when saving has failed */
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void SaveFileError(void)
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void SaveFileError()
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{
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ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
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SaveFileDone();
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@@ -1487,7 +1487,7 @@ static void* SaveFileToDiskThread(void *arg)
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return NULL;
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}
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void WaitTillSaved(void)
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void WaitTillSaved()
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{
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OTTDJoinThread(save_thread);
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save_thread = NULL;
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@@ -1658,7 +1658,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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}
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/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
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void DoExitSave(void)
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void DoExitSave()
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{
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char buf[200];
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snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
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