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(svn r25833) -Codechange: Move ObjectType from map array into pool item.
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@@ -1597,34 +1597,6 @@
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
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<li>m2: index into the array of objects
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<li>m3: random bits
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<li>m5: tile type:
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<table>
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<tr>
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<td nowrap valign=top><tt>00</tt> </td>
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<td align=left>transmitter</td>
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</tr>
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<tr>
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<td nowrap valign=top><tt>01</tt> </td>
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<td align=left>lighthouse</td>
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</tr>
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<tr>
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<td nowrap valign=top><tt>02</tt> </td>
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<td align=left>company statue
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</tr>
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<tr>
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<td nowrap valign=top><tt>03</tt> </td>
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<td align=left>company-owned land</td>
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</tr>
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<tr>
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<td nowrap valign=top><tt>04</tt><tt></tt> </td>
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<td align=left>company headquarters</td>
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</tr>
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</table>
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</li>
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<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
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<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
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<li>m7: animation counter
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@@ -332,7 +332,7 @@ the array so you can quickly see what is used and what is not.
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits">XX<span class="free">OO OO</span>XX</td>
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<td class="bits">XXXX XXXX</td>
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</tr>
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