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(svn r8660) -Fix

-Codechange: Remove _avail_aircraft
Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it.
Further it is unnecessary to store it in savegams.
This commit is contained in:
tron
2007-02-10 08:19:39 +00:00
parent b4592c8a54
commit 356e47f108
6 changed files with 15 additions and 29 deletions

View File

@@ -69,18 +69,6 @@ static void SetupEngineNames(void)
LoadCustomEngineNames();
}
static void AdjustAvailAircraft(void)
{
byte avail = 0;
if (_cur_year >= 1955) avail |= 2; // big airport
if (_cur_year < 1960 || _patches.always_small_airport) avail |= 1; // small airport
if (_cur_year >= 1963) avail |= 4; // enable heliport
if (avail != _avail_aircraft) {
_avail_aircraft = avail;
InvalidateWindow(WC_BUILD_STATION, 0);
}
}
static void CalcEngineReliability(Engine *e)
{
@@ -178,8 +166,6 @@ void StartupEngines(void)
* but using this, you can ask what type an engine number is
* even if it is not a vehicle (yet)*/
}
AdjustAvailAircraft();
}
static void AcceptEnginePreview(EngineID eid, PlayerID player)
@@ -371,7 +357,6 @@ void EnginesMonthlyLoop(void)
}
}
}
AdjustAvailAircraft();
}
/** Rename an engine.