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(svn r26541) [1.4] -Backport from trunk:
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476) - Fix: Potentially undefined shifts in NewGRF code (r26475) - Fix: Make sure there is no uninitialised sprite data (r26473) - Fix: Draw text shadow for ellipses (r26467) - Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
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@@ -33,12 +33,13 @@ No suitable AI can be found
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If you have no AIs and an AI is started the so-called 'dummy' AI will
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be loaded. This AI does nothing but writing a message on the AI debug
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window and showing a red warning. There are basically two solutions
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for this problem: you must change the settings so no AI is started,
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this is done in the difficulty settings window. The other solution is
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acquiring (downloading) some AI. The easiest way to do this is via
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the "Check Online Content" button in the main (intro) menu or via
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"AI Settings" -> "Select AI" -> "Check Online Content" which is also
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accessed via the main menu.
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for this problem: Either you set the number of AI players to 0 so that
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no AI is started. You find that setting at the top of the window in the
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"AI / Game Scripts Settings" window.
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The other solution is acquiring (downloading) some AI. The easiest way
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to do this is via the "Check Online Content" button in the main (intro)
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menu or directly in the "AI / Game Scripts Settings" dialogue via the
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"Check Online Content" button.
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After a while of playing, colours get corrupted
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In Windows 7 the background slideshow corrupts the colour mapping of
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