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Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637)

This commit is contained in:
2023-12-28 21:34:08 +00:00
committed by GitHub
parent bd3b28551e
commit 33ff64ef74
16 changed files with 31 additions and 51 deletions

View File

@@ -381,8 +381,7 @@ protected:
if (const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_NG_DATE); nwid->current_x != 0) {
/* current date */
Rect date = nwid->GetCurrentRect();
TimerGameCalendar::YearMonthDay ymd;
TimerGameCalendar::ConvertDateToYMD(cur_item->info.game_date, &ymd);
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(cur_item->info.game_date);
SetDParam(0, ymd.year);
DrawString(date.left, date.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
@@ -390,9 +389,8 @@ protected:
if (const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_NG_YEARS); nwid->current_x != 0) {
/* number of years the game is running */
Rect years = nwid->GetCurrentRect();
TimerGameCalendar::YearMonthDay ymd_cur, ymd_start;
TimerGameCalendar::ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
TimerGameCalendar::ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
TimerGameCalendar::YearMonthDay ymd_cur = TimerGameCalendar::ConvertDateToYMD(cur_item->info.game_date);
TimerGameCalendar::YearMonthDay ymd_start = TimerGameCalendar::ConvertDateToYMD(cur_item->info.start_date);
SetDParam(0, ymd_cur.year - ymd_start.year);
DrawString(years.left, years.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}