mirror of https://github.com/OpenTTD/OpenTTD
(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game
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@ -2380,6 +2380,8 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(153)) {
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RoadVehicle *rv;
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FOR_ALL_ROADVEHICLES(rv) {
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if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
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bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
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if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
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extern const byte _road_stop_stop_frame[];
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