mirror of https://github.com/OpenTTD/OpenTTD
(svn r9533) -Fix [FS#274]: when a company is removed (either via auto-clean, bankrupt, or take over), sell all the shares he has first, then sell the shares all people have on this company, and then remove the company.
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@ -254,6 +254,39 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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{
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{
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Town *t;
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Town *t;
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PlayerID old = _current_player;
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PlayerID old = _current_player;
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{
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Player *p;
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uint i;
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/* See if the old_player had shares in other companies */
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_current_player = old_player;
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FOR_ALL_PLAYERS(p) {
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for (i = 0; i < 4; i++) {
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if (p->share_owners[i] == old_player) {
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/* Sell his shares */
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int32 res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
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/* Because we are in a DoCommand, we can't just execute an other one and
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* expect the money to be removed. We need to do it ourself! */
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SubtractMoneyFromPlayer(res);
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}
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}
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}
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/* Sell all the shares that people have on this company */
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p = GetPlayer(old_player);
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for (i = 0; i < 4; i++) {
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_current_player = p->share_owners[i];
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if (_current_player != PLAYER_SPECTATOR) {
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/* Sell the shares */
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int32 res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
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/* Because we are in a DoCommand, we can't just execute an other one and
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* expect the money to be removed. We need to do it ourself! */
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SubtractMoneyFromPlayer(res);
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}
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}
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}
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_current_player = old_player;
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_current_player = old_player;
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/* Temporarily increase the player's money, to be sure that
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/* Temporarily increase the player's money, to be sure that
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@ -346,25 +379,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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/* Change color of existing windows */
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/* Change color of existing windows */
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if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
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if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
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{
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Player *p;
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uint i;
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/* Check for shares */
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FOR_ALL_PLAYERS(p) {
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for (i = 0; i < 4; i++) {
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/* 'Sell' the share if this player has any */
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if (p->share_owners[i] == _current_player) {
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p->share_owners[i] = PLAYER_SPECTATOR;
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}
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}
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}
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p = GetPlayer(_current_player);
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/* Sell all the shares that people have on this company */
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for (i = 0; i < 4; i++)
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p->share_owners[i] = PLAYER_SPECTATOR;
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}
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_current_player = old;
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_current_player = old;
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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