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Codechange: Use override specifier in Window-derived classes.
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@@ -35,13 +35,13 @@ public:
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this->InitNested(window_number);
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}
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virtual void OnPaint()
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void OnPaint() override
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{
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this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
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this->DrawWidgets();
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_TT_SIGNS:
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@@ -69,7 +69,7 @@ public:
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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void OnClick(Point pt, int widget, int click_count) override
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{
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if (widget >= WID_TT_BEGIN && widget < WID_TT_END) {
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if (_ctrl_pressed) {
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@@ -104,7 +104,7 @@ public:
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}
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}
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virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
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Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
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{
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Point pt = GetToolbarAlignedWindowPosition(sm_width);
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pt.y += 2 * (sm_height - this->GetWidget<NWidgetBase>(WID_TT_BUTTONS)->current_y);
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@@ -116,7 +116,7 @@ public:
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
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