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(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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@@ -145,7 +145,6 @@ void AnimateAnimatedTiles(void);
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void InitializeAnimatedTiles(void);
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/* tunnelbridge_cmd.c */
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bool CheckTunnelInWay(TileIndex tile, int z);
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bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
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uint32 GetBridgeLength(TileIndex begin, TileIndex end);
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int CalcBridgeLenCostFactor(int x);
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