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(svn r16966) -Codechange: BEGIN_TILE_LOOP and END_TILE_LOOP reworked into TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP

This commit is contained in:
rubidium
2009-07-26 21:50:30 +00:00
parent 47a37b6093
commit 2ec12a3f58
13 changed files with 71 additions and 87 deletions

View File

@@ -307,7 +307,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
CommandCost ret;
Slope slope = GetTileSlope(tile, NULL);
@@ -335,7 +335,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
cost.AddCost(_price.clear_water);
} END_TILE_LOOP(tile, size_x, size_y, 0);
}
if (cost.GetCost() == 0) {
return_cmd_error(STR_ERROR_ALREADY_BUILT);
@@ -749,11 +749,11 @@ static void FloodVehicles(TileIndex tile)
if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
const Station *st = Station::GetByTile(tile);
BEGIN_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile) {
if (st->TileBelongsToRailStation(t)) {
FindVehicleOnPos(tile, &z, &FloodVehicleProc);
}
END_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
}
return;
}