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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-19 20:49:11 +00:00

(svn r26056) -Fix: a number of possibly uninitialised variables

This commit is contained in:
rubidium
2013-11-22 21:50:43 +00:00
parent bdd62a4b3e
commit 2e54c8fdfa
6 changed files with 13 additions and 9 deletions

View File

@@ -29,9 +29,11 @@ assert_compile((int)CRR_END == (int)ADMIN_CRR_END);
* Create the admin handler for the given socket.
* @param s The socket to communicate over.
*/
NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s)
NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s) : status(ADMIN_STATUS_INACTIVE)
{
this->sock = s;
this->admin_name[0] = '\0';
this->admin_version[0] = '\0';
}
NetworkAdminSocketHandler::~NetworkAdminSocketHandler()

View File

@@ -26,12 +26,10 @@
* Create a new socket for the game connection.
* @param s The socket to connect with.
*/
NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
{
this->sock = s;
this->last_frame = _frame_counter;
this->last_frame_server = _frame_counter;
this->last_packet = _realtime_tick;
this->sock = s;
}
/**

View File

@@ -137,7 +137,7 @@ class CommandQueue {
public:
/** Initialise the command queue. */
CommandQueue() : first(NULL), last(NULL) {}
CommandQueue() : first(NULL), last(NULL), count(0) {}
/** Clear the command queue. */
~CommandQueue() { this->Free(); }
void Append(CommandPacket *p);

View File

@@ -705,7 +705,8 @@ ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
http_response_index(-2),
curFile(NULL),
curInfo(NULL),
isConnecting(false)
isConnecting(false),
lastActivity(_realtime_tick)
{
}

View File

@@ -154,6 +154,8 @@ bool IsNetworkCompatibleVersion(const char *version);
* Everything we need to know about a command to be able to execute it.
*/
struct CommandPacket : CommandContainer {
/** Make sure the pointer is NULL. */
CommandPacket() : next(NULL) {}
CommandPacket *next; ///< the next command packet (if in queue)
CompanyByte company; ///< company that is executing the command
uint32 frame; ///< the frame in which this packet is executed