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https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 20:49:11 +00:00
(svn r26056) -Fix: a number of possibly uninitialised variables
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@@ -29,9 +29,11 @@ assert_compile((int)CRR_END == (int)ADMIN_CRR_END);
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* Create the admin handler for the given socket.
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* @param s The socket to communicate over.
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*/
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NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s)
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NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s) : status(ADMIN_STATUS_INACTIVE)
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{
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this->sock = s;
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this->admin_name[0] = '\0';
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this->admin_version[0] = '\0';
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}
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NetworkAdminSocketHandler::~NetworkAdminSocketHandler()
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@@ -26,12 +26,10 @@
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* Create a new socket for the game connection.
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* @param s The socket to connect with.
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*/
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
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last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
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{
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this->sock = s;
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this->last_frame = _frame_counter;
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this->last_frame_server = _frame_counter;
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this->last_packet = _realtime_tick;
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this->sock = s;
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}
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/**
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@@ -137,7 +137,7 @@ class CommandQueue {
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public:
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/** Initialise the command queue. */
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CommandQueue() : first(NULL), last(NULL) {}
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CommandQueue() : first(NULL), last(NULL), count(0) {}
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/** Clear the command queue. */
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~CommandQueue() { this->Free(); }
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void Append(CommandPacket *p);
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@@ -705,7 +705,8 @@ ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
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http_response_index(-2),
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curFile(NULL),
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curInfo(NULL),
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isConnecting(false)
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isConnecting(false),
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lastActivity(_realtime_tick)
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{
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}
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@@ -154,6 +154,8 @@ bool IsNetworkCompatibleVersion(const char *version);
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* Everything we need to know about a command to be able to execute it.
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*/
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struct CommandPacket : CommandContainer {
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/** Make sure the pointer is NULL. */
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CommandPacket() : next(NULL) {}
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CommandPacket *next; ///< the next command packet (if in queue)
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CompanyByte company; ///< company that is executing the command
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uint32 frame; ///< the frame in which this packet is executed
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