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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-14 18:19:11 +00:00

Feature: Plant clumps of trees in editor by dragging on the landscape

This commit is contained in:
Niels Martin Hansen
2020-06-26 21:30:18 +02:00
committed by Patric Stout
parent e0ee2d530a
commit 2d9fa81bd0
7 changed files with 153 additions and 10 deletions

View File

@@ -14,6 +14,7 @@
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "core/random_func.hpp"
#include "sound_func.h"
#include "strings_func.h"
#include "zoom_func.h"
@@ -28,6 +29,7 @@
#include "safeguards.h"
void PlaceTreesRandomly();
uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, uint count);
/** Tree Sprites with their palettes */
const PalSpriteID tree_sprites[] = {
@@ -79,7 +81,14 @@ class BuildTreesWindow : public Window
/** Visual Y offset of tree root from the bottom of the tree type buttons */
static const int BUTTON_BOTTOM_OFFSET = 7;
enum PlantingMode {
PM_NORMAL,
PM_FOREST_SM,
PM_FOREST_LG,
};
int tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree.
PlantingMode mode; ///< Current mode for planting
/**
* Update the GUI and enable/disable planting to reflect selected options.
@@ -106,15 +115,35 @@ class BuildTreesWindow : public Window
this->LowerWidget(WID_BT_TYPE_BUTTON_FIRST + this->tree_to_plant);
}
switch (this->mode) {
case PM_NORMAL: this->LowerWidget(WID_BT_MODE_NORMAL); break;
case PM_FOREST_SM: this->LowerWidget(WID_BT_MODE_FOREST_SM); break;
case PM_FOREST_LG: this->LowerWidget(WID_BT_MODE_FOREST_LG); break;
default: NOT_REACHED();
}
this->SetDirty();
}
void DoPlantForest(TileIndex tile)
{
TreeType treetype = (TreeType)this->tree_to_plant;
if (this->tree_to_plant == TREE_INVALID) {
treetype = (TreeType)(InteractiveRandomRange(_tree_count_by_landscape[_settings_game.game_creation.landscape]) + _tree_base_by_landscape[_settings_game.game_creation.landscape]);
}
const uint radius = this->mode == PM_FOREST_LG ? 12 : 5;
const uint count = this->mode == PM_FOREST_LG ? 12 : 5;
PlaceTreeGroupAroundTile(tile, treetype, radius, count);
}
public:
BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1)
BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1), mode(PM_NORMAL)
{
this->InitNested(window_number);
ResetObjectToPlace();
this->LowerWidget(WID_BT_MODE_NORMAL);
/* Show scenario editor tools in editor */
auto *se_tools = this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE);
if (_game_mode != GM_EDITOR) {
@@ -156,6 +185,23 @@ public:
MarkWholeScreenDirty();
break;
case WID_BT_MODE_NORMAL:
this->mode = PM_NORMAL;
this->UpdateMode();
break;
case WID_BT_MODE_FOREST_SM:
assert(_game_mode == GM_EDITOR);
this->mode = PM_FOREST_SM;
this->UpdateMode();
break;
case WID_BT_MODE_FOREST_LG:
assert(_game_mode == GM_EDITOR);
this->mode = PM_FOREST_LG;
this->UpdateMode();
break;
default:
if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
const int index = widget - WID_BT_TYPE_BUTTON_FIRST;
@@ -168,17 +214,31 @@ public:
void OnPlaceObject(Point pt, TileIndex tile) override
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES);
if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL) {
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES);
} else {
VpStartDragging(DDSP_PLANT_TREES);
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL) {
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
} else {
TileIndex tile = TileVirtXY(pt.x, pt.y);
if (this->mode == PM_NORMAL) {
DoCommandP(tile, this->tree_to_plant, tile, CMD_PLANT_TREE);
} else {
this->DoPlantForest(tile);
}
}
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL && pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
DoCommandP(end_tile, this->tree_to_plant, start_tile, CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
}
}
@@ -240,6 +300,12 @@ static const NWidgetPart _nested_build_trees_widgets[] = {
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BT_SE_PANE),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_MODE_NORMAL), SetFill(1, 0), SetDataTip(STR_TREES_MODE_NORMAL_BUTTON, STR_TREES_MODE_NORMAL_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_MODE_FOREST_SM), SetFill(1, 0), SetDataTip(STR_TREES_MODE_FOREST_SM_BUTTON, STR_TREES_MODE_FOREST_SM_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_MODE_FOREST_LG), SetFill(1, 0), SetDataTip(STR_TREES_MODE_FOREST_LG_BUTTON, STR_TREES_MODE_FOREST_LG_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
EndContainer(),