mirror of https://github.com/OpenTTD/OpenTTD
(svn r15038) -Fix (r15027): loading older savegames failed
parent
4a5044e61a
commit
2c89bfbc81
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@ -70,7 +70,7 @@ struct Company : PoolItem<Company, CompanyByte, &_Company_pool> {
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Money bankrupt_value;
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Money bankrupt_value;
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bool is_ai;
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bool is_ai;
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bool is_noai; ///< This is a NoAI player (for loading old savegames properly). Part of the NoAI 'hack' to retain savegame compatability with trunk
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bool is_noai; ///< This is a NoAI player (for loading old savegames properly)
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class AIInstance *ai_instance;
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class AIInstance *ai_instance;
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class AIInfo *ai_info;
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class AIInfo *ai_info;
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@ -51,7 +51,7 @@ DEFINE_OLD_POOL_GENERIC(Company, Company)
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Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), location_of_HQ(INVALID_TILE), is_ai(is_ai)
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Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), location_of_HQ(INVALID_TILE), is_ai(is_ai)
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{
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{
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for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
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for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
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this->is_noai = true;
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this->is_noai = false;
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}
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}
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Company::~Company()
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Company::~Company()
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