mirror of https://github.com/OpenTTD/OpenTTD
Cleanup: style fixes
parent
6c1c7d9357
commit
2c1fb5e567
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@ -265,8 +265,7 @@ bool IsPointInTriangle(const int x, const int y, const Point & vertex0, const Po
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const int s = ((vertex0.x - vertex2.x) * (y - vertex2.y)) - ((vertex0.y - vertex2.y) * (x - vertex2.x));
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const int t = ((vertex1.x - vertex0.x) * (y - vertex0.y)) - ((vertex1.y - vertex0.y) * (x - vertex0.x));
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if (s < 0 != t < 0 && s != 0 && t != 0)
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{
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if (s < 0 != t < 0 && s != 0 && t != 0) {
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return false;
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}
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@ -276,9 +275,9 @@ bool IsPointInTriangle(const int x, const int y, const Point & vertex0, const Po
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/**
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* Returns true if the given coordinates lie within a star shaped polygon.
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* breaks the polygon into a series of triangles around the centre point (0, 0) and then tests the coordinates against each triangle until a match is found [or not].
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* Breaks the polygon into a series of triangles around the centre point (0, 0) and then tests the coordinates against each triangle until a match is found [or not].
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*
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* There might be a better way to do this.
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* @note There might be a better way to do this.
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*
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* @param x x.
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* @param y y.
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@ -288,8 +287,7 @@ bool IsPointInTriangle(const int x, const int y, const Point & vertex0, const Po
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bool IsPointInStarShapedPolygon(int x, int y, std::array<Point, GROVE_RESOLUTION> polygon)
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{
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for (int i = 0; i < polygon.size(); ++i) {
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if (IsPointInTriangle(x, y, polygon.at(i), polygon.at((i + 1) % polygon.size()), {0, 0}))
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{
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if (IsPointInTriangle(x, y, polygon.at(i), polygon.at((i + 1) % polygon.size()), {0, 0})) {
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return true;
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}
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}
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