mirror of https://github.com/OpenTTD/OpenTTD
(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
parent
8186dd616b
commit
2b144e2ea6
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@ -495,6 +495,10 @@
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RelativePath=".\..\src\cheat.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\crashlog.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\command.cpp"
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>
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@ -855,6 +859,10 @@
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RelativePath=".\..\src\cmd_helper.h"
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>
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</File>
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<File
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RelativePath=".\..\src\crashlog.h"
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>
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</File>
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<File
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RelativePath=".\..\src\command_func.h"
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>
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@ -492,6 +492,10 @@
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RelativePath=".\..\src\cheat.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\crashlog.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\command.cpp"
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>
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@ -852,6 +856,10 @@
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RelativePath=".\..\src\cmd_helper.h"
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>
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</File>
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<File
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RelativePath=".\..\src\crashlog.h"
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>
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</File>
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<File
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RelativePath=".\..\src\command_func.h"
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>
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@ -9,6 +9,7 @@ callback_table.cpp
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cargopacket.cpp
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cargotype.cpp
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cheat.cpp
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crashlog.cpp
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command.cpp
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console.cpp
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console_cmds.cpp
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@ -118,6 +119,7 @@ cargotype.h
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cheat_func.h
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cheat_type.h
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cmd_helper.h
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crashlog.h
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command_func.h
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command_type.h
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company_base.h
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@ -0,0 +1,270 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
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#include "stdafx.h"
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#include "crashlog.h"
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#include "gamelog.h"
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#include "map_func.h"
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#include "rev.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "network/network.h"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "music/music_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "video/video_driver.hpp"
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#include "saveload/saveload.h"
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#include <time.h>
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/* static */ const char *CrashLog::message = NULL;
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/* static */ char *CrashLog::gamelog_buffer = NULL;
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/* static */ const char *CrashLog::gamelog_last = NULL;
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/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
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{
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/* Stub implementation; not all OSes support this. */
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return buffer;
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}
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char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
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{
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return buffer + seprintf(buffer, last,
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"OpenTTD version:\n"
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" Version: %s (%d)\n"
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" NewGRF ver: %08x\n"
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" Bits: %d\n"
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" Endian: %s\n"
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" Dedicated: %s\n"
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" Build date: %s\n\n",
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_openttd_revision,
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_openttd_revision_modified,
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_openttd_newgrf_version,
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#ifdef _SQ64
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64,
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#else
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32,
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#endif
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#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
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"little",
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#else
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"big",
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#endif
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#ifdef DEDICATED
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"yes",
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#else
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"no",
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#endif
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_openttd_build_date
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);
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}
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char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last,
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"Configuration:\n"
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" Blitter: %s\n"
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" Graphics set: %s\n"
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" Language: %s\n"
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" Music driver: %s\n"
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" Sound driver: %s\n"
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" Sound set: %s\n"
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" Video driver: %s\n\n",
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BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
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BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
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StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
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_music_driver == NULL ? "none" : _music_driver->GetName(),
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_sound_driver == NULL ? "none" : _sound_driver->GetName(),
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BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
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_video_driver == NULL ? "none" : _video_driver->GetName()
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);
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return buffer;
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}
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/* Include these here so it's close to where it's actually used. */
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#ifdef WITH_ALLEGRO
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# include <allegro.h>
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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#include <fontconfig/fontconfig.h>
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#endif /* WITH_FREETYPE */
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#ifdef WITH_ICU
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# include <unicode/uversion.h>
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#endif /* WITH_ICU */
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#ifdef WITH_SDL
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# include <SDL.h>
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#endif /* WITH_SDL */
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char *CrashLog::LogLibraries(char *buffer, const char *last) const
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{
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buffer += seprintf(buffer, last, "Libraries:\n");
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#ifdef WITH_ALLEGRO
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buffer += seprintf(buffer, last, " Allegro: %s\n", ALLEGRO_VERSION_STR);
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#endif /* WITH_ALLEGRO */
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#ifdef WITH_FONTCONFIG
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buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION);
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#endif /* WITH_FONTCONFIG */
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#ifdef WITH_FREETYPE
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buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
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#endif /* WITH_FREETYPE */
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#ifdef WITH_ICU
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buffer += seprintf(buffer, last, " ICU: %s\n", U_ICU_VERSION);
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#endif /* WITH_ICU */
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#ifdef WITH_SDL
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buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
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#endif /* WITH_SDL */
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
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{
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CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
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}
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char *CrashLog::LogGamelog(char *buffer, const char *last) const
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{
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CrashLog::gamelog_buffer = buffer;
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CrashLog::gamelog_last = last;
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GamelogPrint(&CrashLog::GamelogFillCrashLog);
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return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
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}
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char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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{
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time_t cur_time = time(NULL);
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buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
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buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time)));
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buffer = this->LogError(buffer, last, CrashLog::message);
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buffer = this->LogOpenTTDVersion(buffer, last);
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buffer = this->LogRegisters(buffer, last);
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buffer = this->LogStacktrace(buffer, last);
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buffer = this->LogOSVersion(buffer, last);
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buffer = this->LogConfiguration(buffer, last);
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buffer = this->LogLibraries(buffer, last);
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buffer = this->LogModules(buffer, last);
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buffer = this->LogGamelog(buffer, last);
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buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
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return buffer;
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}
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
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{
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seprintf(filename, filename_last, "%scrash.log", _personal_dir);
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FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
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if (file == NULL) return false;
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size_t len = strlen(buffer);
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size_t written = fwrite(buffer, 1, len, file);
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FioFCloseFile(file);
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return len == written;
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}
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/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
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{
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/* Stub implementation; not all OSes support this. */
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return 0;
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}
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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{
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/* If the map array doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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if (_m == NULL) return false;
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try {
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GamelogStartAction(GLAT_EMERGENCY);
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GamelogEmergency();
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GamelogStopAction();
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seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
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/* Fake ourselves to be a network server so we don't get threaded saving */
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_network_server = true;
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return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
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} catch (...) {
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return false;
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}
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}
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bool CrashLog::MakeCrashLog() const
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{
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/* Don't keep looping logging crashes. */
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static bool crashlogged = false;
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if (crashlogged) return false;
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crashlogged = true;
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char filename[MAX_PATH];
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char buffer[65536];
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bool ret = true;
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printf("Crash encountered, generating crash log...\n");
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this->FillCrashLog(buffer, lastof(buffer));
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printf("%s\n", buffer);
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printf("Crash log generated.\n\n");
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printf("Writing crash log to disk...\n");
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bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
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if (bret) {
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printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
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} else {
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printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
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ret = false;
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}
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/* Don't mention writing crash dumps because not all platforms support it. */
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int dret = this->WriteCrashDump(filename, lastof(filename));
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if (dret < 0) {
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printf("Writing crash dump failed.\n\n");
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ret = false;
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} else if (dret > 0) {
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printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
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}
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printf("Writing crash savegame...\n");
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bret = this->WriteSavegame(filename, lastof(filename));
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if (bret) {
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printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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} else {
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ret = false;
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printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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return ret;
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}
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/* static */ void CrashLog::SetErrorMessage(const char *message)
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{
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CrashLog::message = message;
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}
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/* static */ void CrashLog::AfterCrashLogCleanup()
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{
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if (_music_driver != NULL) _music_driver->Stop();
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if (_sound_driver != NULL) _sound_driver->Stop();
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if (_video_driver != NULL) _video_driver->Stop();
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}
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@ -0,0 +1,185 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.h Functions to be called to log a crash */
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#ifndef CRASHLOG_H
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#define CRASHLOG_H
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/**
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* Helper class for creating crash logs.
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*/
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class CrashLog {
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private:
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/** Pointer to the error message. */
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static const char *message;
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/** Temporary 'local' location of the buffer. */
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static char *gamelog_buffer;
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/** Temporary 'local' location of the end of the buffer. */
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static const char *gamelog_last;
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/**
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* Helper function for printing the gamelog.
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* @param s the string to print.
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*/
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static void GamelogFillCrashLog(const char *s);
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protected:
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/**
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* Writes OS' version to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogOSVersion(char *buffer, const char *last) const = 0;
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/**
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* Writes actually encountered error to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @param messege Message passed to use for possible errors. Can be NULL.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;
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/**
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* Writes the stack trace to the buffer, if there is information about it
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* available.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogStacktrace(char *buffer, const char *last) const = 0;
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/**
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* Writes information about the data in the registers, if there is
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* information about it available.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogRegisters(char *buffer, const char *last) const;
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/**
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* Writes the dynamically linked libaries/modules to the buffer, if there
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* is information about it available.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogModules(char *buffer, const char *last) const;
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/**
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* Writes OpenTTD's version to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogOpenTTDVersion(char *buffer, const char *last) const;
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/**
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* Writes the (important) configuration settings to the buffer.
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* E.g. graphics set, sound set, blitter and AIs.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogConfiguration(char *buffer, const char *last) const;
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/**
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* Writes information (versions) of the used libraries.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogLibraries(char *buffer, const char *last) const;
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/**
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* Writes the gamelog data to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogGamelog(char *buffer, const char *last) const;
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public:
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/** Stub destructor to silence some compilers. */
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virtual ~CrashLog() {}
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/**
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* Fill the crash log buffer with all data of a crash log.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *FillCrashLog(char *buffer, const char *last) const;
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/**
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* Write the crash log to a file.
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* @note On success the filename will be filled with the full path of the
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* crash log file. Make sure filename is at least \c MAX_PATH big.
|
||||
* @param buffer The begin of the buffer to write to the disk.
|
||||
* @param filename Output for the filename of the written file.
|
||||
* @param filename_last The last position in the filename buffer.
|
||||
* @return true when the crash log was successfully written.
|
||||
*/
|
||||
bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
|
||||
|
||||
/**
|
||||
* Write the (crash) dump to a file.
|
||||
* @note On success the filename will be filled with the full path of the
|
||||
* crash dump file. Make sure filename is at least \c MAX_PATH big.
|
||||
* @param filename Output for the filename of the written file.
|
||||
* @param filename_last The last position in the filename buffer.
|
||||
* @return if less than 0, error. If 0 no dump is made, otherwise the dump
|
||||
* was successfull (not all OSes support dumping files).
|
||||
*/
|
||||
virtual int WriteCrashDump(char *filename, const char *filename_last) const;
|
||||
|
||||
/**
|
||||
* Write the (crash) savegame to a file.
|
||||
* @note On success the filename will be filled with the full path of the
|
||||
* crash save file. Make sure filename is at least \c MAX_PATH big.
|
||||
* @param filename Output for the filename of the written file.
|
||||
* @param filename_last The last position in the filename buffer.
|
||||
* @return true when the crash save was successfully made.
|
||||
*/
|
||||
bool WriteSavegame(char *filename, const char *filename_last) const;
|
||||
|
||||
/**
|
||||
* Makes the crash log, writes it to a file and then subsequently tries
|
||||
* to make a crash dump and crash savegame. It uses DEBUG to write
|
||||
* information like paths to the console.
|
||||
* @return true when everything is made successfully.
|
||||
*/
|
||||
bool MakeCrashLog() const;
|
||||
|
||||
/**
|
||||
* Initialiser for crash logs; do the appropriate things so crashes are
|
||||
* handled by our crash handler instead of returning straight to the OS.
|
||||
* @note must be implemented by all implementers of CrashLog.
|
||||
*/
|
||||
static void InitialiseCrashLog();
|
||||
|
||||
/**
|
||||
* Sets a message for the error message handler.
|
||||
* @param message The error message of the error.
|
||||
*/
|
||||
static void SetErrorMessage(const char *message);
|
||||
|
||||
/**
|
||||
* Try to close the sound/video stuff so it doesn't keep lingering around
|
||||
* incorrect video states or so, e.g. keeping dpmi disabled.
|
||||
*/
|
||||
static void AfterCrashLogCleanup();
|
||||
};
|
||||
|
||||
#endif /* CRASHLOG_H */
|
|
@ -62,6 +62,7 @@
|
|||
#include "highscore.h"
|
||||
#include "thread/thread.h"
|
||||
#include "station_base.h"
|
||||
#include "crashlog.h"
|
||||
|
||||
#include "newgrf_commons.h"
|
||||
|
||||
|
@ -124,10 +125,9 @@ void CDECL error(const char *s, ...)
|
|||
ShowOSErrorBox(buf, true);
|
||||
if (_video_driver != NULL) _video_driver->Stop();
|
||||
|
||||
/* Don't go into NOT_REACHED here; NOT_REACHED is using error, so
|
||||
* using it would result in an infinite loop instead of errors. */
|
||||
assert(0);
|
||||
exit(1);
|
||||
/* Set the error message for the crash log and then invoke it. */
|
||||
CrashLog::SetErrorMessage(buf);
|
||||
abort();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -9,38 +9,101 @@
|
|||
|
||||
/** @file crashlog_win.cpp Implementation of a crashlogger for Windows */
|
||||
|
||||
#if defined(WIN32_EXCEPTION_TRACKER)
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../crashlog.h"
|
||||
#include "win32.h"
|
||||
#include "../../core/alloc_func.hpp"
|
||||
#include "../../core/math_func.hpp"
|
||||
#include "../../string_func.h"
|
||||
#include "../../gamelog.h"
|
||||
#include "../../saveload/saveload.h"
|
||||
#include "../../fileio_func.h"
|
||||
#include "../../rev.h"
|
||||
#include "../../strings_func.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <dbghelp.h>
|
||||
|
||||
static const char *_exception_string = NULL;
|
||||
void SetExceptionString(const char *s, ...)
|
||||
/**
|
||||
* Windows implementation for the crash logger.
|
||||
*/
|
||||
class CrashLogWindows : public CrashLog {
|
||||
/** Information about the encountered exception */
|
||||
EXCEPTION_POINTERS *ep;
|
||||
|
||||
/* virtual */ char *LogOSVersion(char *buffer, const char *last) const;
|
||||
/* virtual */ char *LogError(char *buffer, const char *last, const char *message) const;
|
||||
/* virtual */ char *LogStacktrace(char *buffer, const char *last) const;
|
||||
/* virtual */ char *LogRegisters(char *buffer, const char *last) const;
|
||||
/* virtual */ char *LogModules(char *buffer, const char *last) const;
|
||||
public:
|
||||
#if defined(_MSC_VER)
|
||||
/* virtual */ int WriteCrashDump(char *filename, const char *filename_last) const;
|
||||
#endif /* _MSC_VER */
|
||||
|
||||
/** Buffer for the generated crash log */
|
||||
char crashlog[65536];
|
||||
/** Buffer for the filename of the crash log */
|
||||
char crashlog_filename[MAX_PATH];
|
||||
/** Buffer for the filename of the crash dump */
|
||||
char crashdump_filename[MAX_PATH];
|
||||
|
||||
/**
|
||||
* A crash log is always generated when it's generated.
|
||||
* @param ep the data related to the exception.
|
||||
*/
|
||||
CrashLogWindows(EXCEPTION_POINTERS *ep = NULL) :
|
||||
ep(ep)
|
||||
{
|
||||
this->crashlog[0] = '\0';
|
||||
this->crashlog_filename[0] = '\0';
|
||||
this->crashdump_filename[0] = '\0';
|
||||
}
|
||||
|
||||
/**
|
||||
* Points to the current crash log.
|
||||
*/
|
||||
static CrashLogWindows *current;
|
||||
};
|
||||
|
||||
/* static */ CrashLogWindows *CrashLogWindows::current = NULL;
|
||||
|
||||
/* virtual */ char *CrashLogWindows::LogOSVersion(char *buffer, const char *last) const
|
||||
{
|
||||
va_list va;
|
||||
char buf[512];
|
||||
_OSVERSIONINFOA os;
|
||||
os.dwOSVersionInfoSize = sizeof(os);
|
||||
GetVersionExA(&os);
|
||||
|
||||
va_start(va, s);
|
||||
vsnprintf(buf, lengthof(buf), s, va);
|
||||
va_end(va);
|
||||
return buffer + seprintf(buffer, last,
|
||||
"Operating system:\n"
|
||||
" Name: Windows\n"
|
||||
" Release: %d.%d.%d (%s)\n"
|
||||
" MSVC: %s\n\n",
|
||||
(int)os.dwMajorVersion,
|
||||
(int)os.dwMinorVersion,
|
||||
(int)os.dwBuildNumber,
|
||||
os.szCSDVersion,
|
||||
#if defined(_MSC_VER)
|
||||
"Yes"
|
||||
#else
|
||||
"No"
|
||||
#endif
|
||||
);
|
||||
|
||||
_exception_string = strdup(buf);
|
||||
}
|
||||
|
||||
static void *_safe_esp;
|
||||
static char *_crash_msg;
|
||||
static bool _expanded;
|
||||
static bool _did_emerg_save;
|
||||
/* virtual */ char *CrashLogWindows::LogError(char *buffer, const char *last, const char *message) const
|
||||
{
|
||||
return buffer + seprintf(buffer, last,
|
||||
"Crash reason:\n"
|
||||
" Exception: %.8X\n"
|
||||
#ifdef _M_AMD64
|
||||
" Location: %.16IX\n"
|
||||
#else
|
||||
" Location: %.8X\n"
|
||||
#endif
|
||||
" Message: %s\n\n",
|
||||
(int)ep->ExceptionRecord->ExceptionCode,
|
||||
(size_t)ep->ExceptionRecord->ExceptionAddress,
|
||||
message == NULL ? "<none>" : message
|
||||
);
|
||||
}
|
||||
|
||||
struct DebugFileInfo {
|
||||
uint32 size;
|
||||
|
@ -112,7 +175,7 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod)
|
|||
|
||||
GetModuleFileName(mod, buffer, MAX_PATH);
|
||||
GetFileInfo(&dfi, buffer);
|
||||
output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n",
|
||||
output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\n",
|
||||
WIDE_TO_MB(buffer),
|
||||
mod,
|
||||
dfi.size,
|
||||
|
@ -127,10 +190,13 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod)
|
|||
return output;
|
||||
}
|
||||
|
||||
static char *PrintModuleList(char *output, const char *last)
|
||||
/* virtual */ char *CrashLogWindows::LogModules(char *output, const char *last) const
|
||||
{
|
||||
MakeCRCTable(AllocaM(uint32, 256));
|
||||
BOOL (WINAPI *EnumProcessModules)(HANDLE, HMODULE*, DWORD, LPDWORD);
|
||||
|
||||
output += seprintf(output, last, "Module information:\n");
|
||||
|
||||
if (LoadLibraryList((Function*)&EnumProcessModules, "psapi.dll\0EnumProcessModules\0\0")) {
|
||||
HMODULE modules[100];
|
||||
DWORD needed;
|
||||
|
@ -144,14 +210,211 @@ static char *PrintModuleList(char *output, const char *last)
|
|||
size_t count = min(needed / sizeof(HMODULE), lengthof(modules));
|
||||
|
||||
for (size_t i = 0; i != count; i++) output = PrintModuleInfo(output, last, modules[i]);
|
||||
return output;
|
||||
return output + seprintf(output, last, "\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
output = PrintModuleInfo(output, last, NULL);
|
||||
return output;
|
||||
return output + seprintf(output, last, "\n");
|
||||
}
|
||||
|
||||
/* virtual */ char *CrashLogWindows::LogRegisters(char *buffer, const char *last) const
|
||||
{
|
||||
buffer += seprintf(buffer, last, "Registers:\n");
|
||||
#ifdef _M_AMD64
|
||||
buffer += seprintf(buffer, last,
|
||||
"Registers:\n"
|
||||
" RAX: %.16llX RBX: %.16llX RCX: %.16llX RDX: %.16llX\n"
|
||||
" RSI: %.16llX RDI: %.16llX RBP: %.16llX RSP: %.16llX\n"
|
||||
" R8: %.16llX R9: %.16llX R10: %.16llX R11: %.16llX\n"
|
||||
" R12: %.16llX R13: %.16llX R14: %.16llX R15: %.16llX\n"
|
||||
" RIP: %.16llX EFLAGS: %.8X\n",
|
||||
ep->ContextRecord->Rax,
|
||||
ep->ContextRecord->Rbx,
|
||||
ep->ContextRecord->Rcx,
|
||||
ep->ContextRecord->Rdx,
|
||||
ep->ContextRecord->Rsi,
|
||||
ep->ContextRecord->Rdi,
|
||||
ep->ContextRecord->Rbp,
|
||||
ep->ContextRecord->Rsp,
|
||||
ep->ContextRecord->R8,
|
||||
ep->ContextRecord->R9,
|
||||
ep->ContextRecord->R10,
|
||||
ep->ContextRecord->R11,
|
||||
ep->ContextRecord->R12,
|
||||
ep->ContextRecord->R13,
|
||||
ep->ContextRecord->R14,
|
||||
ep->ContextRecord->R15,
|
||||
ep->ContextRecord->Rip,
|
||||
ep->ContextRecord->EFlags
|
||||
);
|
||||
#else
|
||||
buffer += seprintf(buffer, last,
|
||||
" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\n"
|
||||
" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\n"
|
||||
" EIP: %.8X EFLAGS: %.8X\n",
|
||||
(int)ep->ContextRecord->Eax,
|
||||
(int)ep->ContextRecord->Ebx,
|
||||
(int)ep->ContextRecord->Ecx,
|
||||
(int)ep->ContextRecord->Edx,
|
||||
(int)ep->ContextRecord->Esi,
|
||||
(int)ep->ContextRecord->Edi,
|
||||
(int)ep->ContextRecord->Ebp,
|
||||
(int)ep->ContextRecord->Esp,
|
||||
(int)ep->ContextRecord->Eip,
|
||||
(int)ep->ContextRecord->EFlags
|
||||
);
|
||||
#endif
|
||||
|
||||
buffer += seprintf(buffer, last, "\n Bytes at instruction pointer:\n");
|
||||
#ifdef _M_AMD64
|
||||
byte *b = (byte*)ep->ContextRecord->Rip;
|
||||
#else
|
||||
byte *b = (byte*)ep->ContextRecord->Eip;
|
||||
#endif
|
||||
for (int i = 0; i != 24; i++) {
|
||||
if (IsBadReadPtr(b, 1)) {
|
||||
buffer += seprintf(buffer, last, " ??"); // OCR: WAS: , 0);
|
||||
} else {
|
||||
buffer += seprintf(buffer, last, " %.2X", *b);
|
||||
}
|
||||
b++;
|
||||
}
|
||||
return buffer + seprintf(buffer, last, "\n\n");
|
||||
}
|
||||
|
||||
/* virtual */ char *CrashLogWindows::LogStacktrace(char *buffer, const char *last) const
|
||||
{
|
||||
buffer += seprintf(buffer, last, "Stack trace:\n");
|
||||
#ifdef _M_AMD64
|
||||
uint32 *b = (uint32*)ep->ContextRecord->Rsp;
|
||||
#else
|
||||
uint32 *b = (uint32*)ep->ContextRecord->Esp;
|
||||
#endif
|
||||
for (int j = 0; j != 24; j++) {
|
||||
for (int i = 0; i != 8; i++) {
|
||||
if (IsBadReadPtr(b, sizeof(uint32))) {
|
||||
buffer += seprintf(buffer, last, " ????????"); // OCR: WAS - , 0);
|
||||
} else {
|
||||
buffer += seprintf(buffer, last, " %.8X", *b);
|
||||
}
|
||||
b++;
|
||||
}
|
||||
buffer += seprintf(buffer, last, "\n");
|
||||
}
|
||||
return buffer + seprintf(buffer, last, "\n");
|
||||
}
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#include <dbghelp.h>
|
||||
|
||||
/* virtual */ int CrashLogWindows::WriteCrashDump(char *filename, const char *filename_last) const
|
||||
{
|
||||
int ret = 0;
|
||||
HMODULE dbghelp = LoadLibrary(_T("dbghelp.dll"));
|
||||
if (dbghelp != NULL) {
|
||||
typedef BOOL (WINAPI *MiniDumpWriteDump_t)(HANDLE, DWORD, HANDLE,
|
||||
MINIDUMP_TYPE,
|
||||
CONST PMINIDUMP_EXCEPTION_INFORMATION,
|
||||
CONST PMINIDUMP_USER_STREAM_INFORMATION,
|
||||
CONST PMINIDUMP_CALLBACK_INFORMATION);
|
||||
MiniDumpWriteDump_t funcMiniDumpWriteDump = (MiniDumpWriteDump_t)GetProcAddress(dbghelp, "MiniDumpWriteDump");
|
||||
if (funcMiniDumpWriteDump != NULL) {
|
||||
seprintf(filename, filename_last, "%scrash.dmp", _personal_dir);
|
||||
HANDLE file = CreateFile(OTTD2FS(filename), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
|
||||
HANDLE proc = GetCurrentProcess();
|
||||
DWORD procid = GetCurrentProcessId();
|
||||
MINIDUMP_EXCEPTION_INFORMATION mdei;
|
||||
MINIDUMP_USER_STREAM userstream;
|
||||
MINIDUMP_USER_STREAM_INFORMATION musi;
|
||||
|
||||
userstream.Type = LastReservedStream + 1;
|
||||
userstream.Buffer = (void*)this->crashlog;
|
||||
userstream.BufferSize = (ULONG)strlen(this->crashlog) + 1;
|
||||
|
||||
musi.UserStreamCount = 1;
|
||||
musi.UserStreamArray = &userstream;
|
||||
|
||||
mdei.ThreadId = GetCurrentThreadId();
|
||||
mdei.ExceptionPointers = ep;
|
||||
mdei.ClientPointers = false;
|
||||
|
||||
funcMiniDumpWriteDump(proc, procid, file, MiniDumpWithDataSegs, &mdei, &musi, NULL);
|
||||
ret = 1;
|
||||
} else {
|
||||
ret = -1;
|
||||
}
|
||||
FreeLibrary(dbghelp);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
#endif /* _MSC_VER */
|
||||
|
||||
extern bool CloseConsoleLogIfActive();
|
||||
static void ShowCrashlogWindow();
|
||||
|
||||
/**
|
||||
* Stack pointer for use when 'starting' the crash handler.
|
||||
* Not static as gcc's inline assembly needs it that way.
|
||||
*/
|
||||
void *_safe_esp = NULL;
|
||||
|
||||
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
|
||||
{
|
||||
if (CrashLogWindows::current != NULL) {
|
||||
CrashLog::AfterCrashLogCleanup();
|
||||
ExitProcess(2);
|
||||
}
|
||||
|
||||
CrashLogWindows *log = new CrashLogWindows(ep);
|
||||
CrashLogWindows::current = log;
|
||||
log->FillCrashLog(log->crashlog, lastof(log->crashlog));
|
||||
log->WriteCrashLog(log->crashlog, log->crashlog_filename, lastof(log->crashlog_filename));
|
||||
log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
|
||||
|
||||
/* Close any possible log files */
|
||||
CloseConsoleLogIfActive();
|
||||
|
||||
if (_safe_esp) {
|
||||
#ifdef _M_AMD64
|
||||
ep->ContextRecord->Rip = (DWORD64)ShowCrashlogWindow;
|
||||
ep->ContextRecord->Rsp = (DWORD64)_safe_esp;
|
||||
#else
|
||||
ep->ContextRecord->Eip = (DWORD)ShowCrashlogWindow;
|
||||
ep->ContextRecord->Esp = (DWORD)_safe_esp;
|
||||
#endif
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
CrashLog::AfterCrashLogCleanup();
|
||||
return EXCEPTION_EXECUTE_HANDLER;
|
||||
}
|
||||
|
||||
#ifdef _M_AMD64
|
||||
extern "C" void *_get_safe_esp();
|
||||
#endif
|
||||
|
||||
/* static */ void CrashLog::InitialiseCrashLog()
|
||||
{
|
||||
#if defined(_MSC_VER)
|
||||
#ifdef _M_AMD64
|
||||
_safe_esp = _get_safe_esp();
|
||||
#else
|
||||
_asm {
|
||||
mov _safe_esp, esp
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
asm("movl %esp, __safe_esp");
|
||||
#endif
|
||||
|
||||
SetUnhandledExceptionFilter(ExceptionHandler);
|
||||
}
|
||||
|
||||
/* The crash log GUI */
|
||||
|
||||
static bool _expanded;
|
||||
|
||||
static const TCHAR _crash_desc[] =
|
||||
_T("A serious fault condition occured in the game. The game will shut down.\n")
|
||||
_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
|
||||
|
@ -168,15 +431,6 @@ static const TCHAR _emergency_crash[] =
|
|||
_T("A serious fault condition occured in the game. The game will shut down.\n")
|
||||
_T("As you loaded an emergency savegame no crash information will be generated.\n");
|
||||
|
||||
static bool EmergencySave()
|
||||
{
|
||||
GamelogStartAction(GLAT_EMERGENCY);
|
||||
GamelogEmergency();
|
||||
GamelogStopAction();
|
||||
SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
|
||||
return true;
|
||||
}
|
||||
|
||||
static const TCHAR * const _expand_texts[] = {_T("S&how report >>"), _T("&Hide report <<") };
|
||||
|
||||
static void SetWndSize(HWND wnd, int mode)
|
||||
|
@ -200,18 +454,6 @@ static void SetWndSize(HWND wnd, int mode)
|
|||
}
|
||||
}
|
||||
|
||||
static bool DoEmergencySave(HWND wnd)
|
||||
{
|
||||
bool b = false;
|
||||
|
||||
EnableWindow(GetDlgItem(wnd, 13), FALSE);
|
||||
_did_emerg_save = true;
|
||||
__try {
|
||||
b = EmergencySave();
|
||||
} __except (1) {}
|
||||
return b;
|
||||
}
|
||||
|
||||
static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg) {
|
||||
|
@ -219,19 +461,32 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
|
|||
#if defined(UNICODE)
|
||||
/* We need to put the crash-log in a seperate buffer because the default
|
||||
* buffer in MB_TO_WIDE is not large enough (512 chars) */
|
||||
wchar_t crash_msgW[8096];
|
||||
wchar_t crash_msgW[lengthof(CrashLogWindows::current->crashlog)];
|
||||
#endif
|
||||
/* Convert unix -> dos newlines because the edit box only supports that properly :( */
|
||||
const char *unix_nl = CrashLogWindows::current->crashlog;
|
||||
char dos_nl[lengthof(CrashLogWindows::current->crashlog)];
|
||||
char *p = dos_nl;
|
||||
WChar c;
|
||||
while ((c = Utf8Consume(&unix_nl)) && p < lastof(dos_nl) - 4) { // 4 is max number of bytes per character
|
||||
if (c == '\n') p += Utf8Encode(p, '\r');
|
||||
p += Utf8Encode(p, c);
|
||||
}
|
||||
*p = '\0';
|
||||
|
||||
SetDlgItemText(wnd, 10, _crash_desc);
|
||||
SetDlgItemText(wnd, 11, MB_TO_WIDE_BUFFER(_crash_msg, crash_msgW, lengthof(crash_msgW)));
|
||||
SetDlgItemText(wnd, 11, MB_TO_WIDE_BUFFER(dos_nl, crash_msgW, lengthof(crash_msgW)));
|
||||
SendDlgItemMessage(wnd, 11, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), FALSE);
|
||||
SetWndSize(wnd, -1);
|
||||
} return TRUE;
|
||||
case WM_COMMAND:
|
||||
switch (wParam) {
|
||||
case 12: // Close
|
||||
ExitProcess(0);
|
||||
CrashLog::AfterCrashLogCleanup();
|
||||
ExitProcess(2);
|
||||
case 13: // Emergency save
|
||||
if (DoEmergencySave(wnd)) {
|
||||
char filename[MAX_PATH];
|
||||
if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
|
||||
MessageBox(wnd, _save_succeeded, _T("Save successful"), MB_ICONINFORMATION);
|
||||
} else {
|
||||
MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
|
||||
|
@ -243,258 +498,17 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
|
|||
break;
|
||||
}
|
||||
return TRUE;
|
||||
case WM_CLOSE: ExitProcess(0);
|
||||
case WM_CLOSE:
|
||||
CrashLog::AfterCrashLogCleanup();
|
||||
ExitProcess(2);
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void Handler2()
|
||||
static void ShowCrashlogWindow()
|
||||
{
|
||||
ShowCursor(TRUE);
|
||||
ShowWindow(GetActiveWindow(), FALSE);
|
||||
DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc);
|
||||
}
|
||||
|
||||
extern bool CloseConsoleLogIfActive();
|
||||
|
||||
static HANDLE _file_crash_log;
|
||||
|
||||
static void GamelogPrintCrashLogProc(const char *s)
|
||||
{
|
||||
DWORD num_written;
|
||||
WriteFile(_file_crash_log, s, (DWORD)strlen(s), &num_written, NULL);
|
||||
WriteFile(_file_crash_log, "\r\n", (DWORD)strlen("\r\n"), &num_written, NULL);
|
||||
}
|
||||
|
||||
/** Amount of output for the execption handler. */
|
||||
static const int EXCEPTION_OUTPUT_SIZE = 8192;
|
||||
|
||||
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
|
||||
{
|
||||
char *output;
|
||||
static bool had_exception = false;
|
||||
|
||||
if (had_exception) ExitProcess(0);
|
||||
if (GamelogTestEmergency()) {
|
||||
MessageBox(NULL, _emergency_crash, _T("Fatal Application Failure"), MB_ICONERROR);
|
||||
ExitProcess(0);
|
||||
}
|
||||
had_exception = true;
|
||||
|
||||
MakeCRCTable(AllocaM(uint32, 256));
|
||||
_crash_msg = output = (char*)LocalAlloc(LMEM_FIXED, EXCEPTION_OUTPUT_SIZE);
|
||||
const char *last = output + EXCEPTION_OUTPUT_SIZE - 1;
|
||||
|
||||
{
|
||||
SYSTEMTIME time;
|
||||
GetLocalTime(&time);
|
||||
output += seprintf(output, last,
|
||||
"*** OpenTTD Crash Report ***\r\n"
|
||||
"Date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n"
|
||||
"Build: %s (%d) built on %s\r\n",
|
||||
time.wYear,
|
||||
time.wMonth,
|
||||
time.wDay,
|
||||
time.wHour,
|
||||
time.wMinute,
|
||||
time.wSecond,
|
||||
_openttd_revision,
|
||||
_openttd_revision_modified,
|
||||
_openttd_build_date
|
||||
);
|
||||
}
|
||||
|
||||
if (_exception_string)
|
||||
output += seprintf(output, last, "Reason: %s\r\n", _exception_string);
|
||||
|
||||
output += seprintf(output, last, "Language: %s\r\n", _dynlang.curr_file);
|
||||
|
||||
#ifdef _M_AMD64
|
||||
output += seprintf(output, last, "Exception %.8X at %.16IX\r\n"
|
||||
"Registers:\r\n"
|
||||
"RAX: %.16llX RBX: %.16llX RCX: %.16llX RDX: %.16llX\r\n"
|
||||
"RSI: %.16llX RDI: %.16llX RBP: %.16llX RSP: %.16llX\r\n"
|
||||
"R8: %.16llX R9: %.16llX R10: %.16llX R11: %.16llX\r\n"
|
||||
"R12: %.16llX R13: %.16llX R14: %.16llX R15: %.16llX\r\n"
|
||||
"RIP: %.16llX EFLAGS: %.8X\r\n"
|
||||
"\r\nBytes at CS:RIP:\r\n",
|
||||
ep->ExceptionRecord->ExceptionCode,
|
||||
ep->ExceptionRecord->ExceptionAddress,
|
||||
ep->ContextRecord->Rax,
|
||||
ep->ContextRecord->Rbx,
|
||||
ep->ContextRecord->Rcx,
|
||||
ep->ContextRecord->Rdx,
|
||||
ep->ContextRecord->Rsi,
|
||||
ep->ContextRecord->Rdi,
|
||||
ep->ContextRecord->Rbp,
|
||||
ep->ContextRecord->Rsp,
|
||||
ep->ContextRecord->R8,
|
||||
ep->ContextRecord->R9,
|
||||
ep->ContextRecord->R10,
|
||||
ep->ContextRecord->R11,
|
||||
ep->ContextRecord->R12,
|
||||
ep->ContextRecord->R13,
|
||||
ep->ContextRecord->R14,
|
||||
ep->ContextRecord->R15,
|
||||
ep->ContextRecord->Rip,
|
||||
ep->ContextRecord->EFlags
|
||||
);
|
||||
#else
|
||||
output += seprintf(output, last, "Exception %.8X at %.8p\r\n"
|
||||
"Registers:\r\n"
|
||||
" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\r\n"
|
||||
" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\r\n"
|
||||
" EIP: %.8X EFLAGS: %.8X\r\n"
|
||||
"\r\nBytes at CS:EIP:\r\n",
|
||||
ep->ExceptionRecord->ExceptionCode,
|
||||
ep->ExceptionRecord->ExceptionAddress,
|
||||
ep->ContextRecord->Eax,
|
||||
ep->ContextRecord->Ebx,
|
||||
ep->ContextRecord->Ecx,
|
||||
ep->ContextRecord->Edx,
|
||||
ep->ContextRecord->Esi,
|
||||
ep->ContextRecord->Edi,
|
||||
ep->ContextRecord->Ebp,
|
||||
ep->ContextRecord->Esp,
|
||||
ep->ContextRecord->Eip,
|
||||
ep->ContextRecord->EFlags
|
||||
);
|
||||
#endif
|
||||
|
||||
{
|
||||
#ifdef _M_AMD64
|
||||
byte *b = (byte*)ep->ContextRecord->Rip;
|
||||
#else
|
||||
byte *b = (byte*)ep->ContextRecord->Eip;
|
||||
#endif
|
||||
int i;
|
||||
for (i = 0; i != 24; i++) {
|
||||
if (IsBadReadPtr(b, 1)) {
|
||||
output += seprintf(output, last, " ??"); // OCR: WAS: , 0);
|
||||
} else {
|
||||
output += seprintf(output, last, " %.2X", *b);
|
||||
}
|
||||
b++;
|
||||
}
|
||||
output += seprintf(output, last,
|
||||
"\r\n"
|
||||
"\r\nStack trace: \r\n"
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
int i, j;
|
||||
#ifdef _M_AMD64
|
||||
uint32 *b = (uint32*)ep->ContextRecord->Rsp;
|
||||
#else
|
||||
uint32 *b = (uint32*)ep->ContextRecord->Esp;
|
||||
#endif
|
||||
for (j = 0; j != 24; j++) {
|
||||
for (i = 0; i != 8; i++) {
|
||||
if (IsBadReadPtr(b, sizeof(uint32))) {
|
||||
output += seprintf(output, last, " ????????"); // OCR: WAS - , 0);
|
||||
} else {
|
||||
output += seprintf(output, last, " %.8X", *b);
|
||||
}
|
||||
b++;
|
||||
}
|
||||
output += seprintf(output, last, "\r\n");
|
||||
}
|
||||
}
|
||||
|
||||
output += seprintf(output, last, "\r\nModule information:\r\n");
|
||||
output = PrintModuleList(output, last);
|
||||
|
||||
{
|
||||
_OSVERSIONINFOA os;
|
||||
os.dwOSVersionInfoSize = sizeof(os);
|
||||
GetVersionExA(&os);
|
||||
output += seprintf(output, last, "\r\nSystem information:\r\n"
|
||||
" Windows version %d.%d %d %s\r\n\r\n",
|
||||
os.dwMajorVersion, os.dwMinorVersion, os.dwBuildNumber, os.szCSDVersion);
|
||||
}
|
||||
|
||||
_file_crash_log = CreateFile(_T("crash.log"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
|
||||
|
||||
if (_file_crash_log != INVALID_HANDLE_VALUE) {
|
||||
DWORD num_written;
|
||||
WriteFile(_file_crash_log, _crash_msg, output - _crash_msg, &num_written, NULL);
|
||||
}
|
||||
|
||||
#if !defined(_DEBUG)
|
||||
HMODULE dbghelp = LoadLibrary(_T("dbghelp.dll"));
|
||||
if (dbghelp != NULL) {
|
||||
typedef BOOL (WINAPI *MiniDumpWriteDump_t)(HANDLE, DWORD, HANDLE,
|
||||
MINIDUMP_TYPE,
|
||||
CONST PMINIDUMP_EXCEPTION_INFORMATION,
|
||||
CONST PMINIDUMP_USER_STREAM_INFORMATION,
|
||||
CONST PMINIDUMP_CALLBACK_INFORMATION);
|
||||
MiniDumpWriteDump_t funcMiniDumpWriteDump = (MiniDumpWriteDump_t)GetProcAddress(dbghelp, "MiniDumpWriteDump");
|
||||
if (funcMiniDumpWriteDump != NULL) {
|
||||
HANDLE file = CreateFile(_T("crash.dmp"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
|
||||
HANDLE proc = GetCurrentProcess();
|
||||
DWORD procid = GetCurrentProcessId();
|
||||
MINIDUMP_EXCEPTION_INFORMATION mdei;
|
||||
MINIDUMP_USER_STREAM userstream;
|
||||
MINIDUMP_USER_STREAM_INFORMATION musi;
|
||||
char msg[64];
|
||||
seprintf(msg, lastof(msg), "****** Built on %s. ******", _openttd_build_date);
|
||||
|
||||
userstream.Type = LastReservedStream + 1;
|
||||
userstream.Buffer = msg;
|
||||
userstream.BufferSize = sizeof(msg);
|
||||
|
||||
musi.UserStreamCount = 1;
|
||||
musi.UserStreamArray = &userstream;
|
||||
|
||||
mdei.ThreadId = GetCurrentThreadId();
|
||||
mdei.ExceptionPointers = ep;
|
||||
mdei.ClientPointers = false;
|
||||
|
||||
funcMiniDumpWriteDump(proc, procid, file, MiniDumpWithDataSegs, &mdei, &musi, NULL);
|
||||
}
|
||||
FreeLibrary(dbghelp);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (_file_crash_log != INVALID_HANDLE_VALUE) {
|
||||
GamelogPrint(&GamelogPrintCrashLogProc);
|
||||
CloseHandle(_file_crash_log);
|
||||
}
|
||||
|
||||
/* Close any possible log files */
|
||||
CloseConsoleLogIfActive();
|
||||
|
||||
if (_safe_esp) {
|
||||
#ifdef _M_AMD64
|
||||
ep->ContextRecord->Rip = (DWORD64)Handler2;
|
||||
ep->ContextRecord->Rsp = (DWORD64)_safe_esp;
|
||||
#else
|
||||
ep->ContextRecord->Eip = (DWORD)Handler2;
|
||||
ep->ContextRecord->Esp = (DWORD)_safe_esp;
|
||||
#endif
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
|
||||
return EXCEPTION_EXECUTE_HANDLER;
|
||||
}
|
||||
|
||||
#ifdef _M_AMD64
|
||||
extern "C" void *_get_safe_esp();
|
||||
#endif
|
||||
|
||||
void Win32InitializeExceptions()
|
||||
{
|
||||
#ifdef _M_AMD64
|
||||
_safe_esp = _get_safe_esp();
|
||||
#else
|
||||
_asm {
|
||||
mov _safe_esp, esp
|
||||
}
|
||||
#endif
|
||||
|
||||
SetUnhandledExceptionFilter(ExceptionHandler);
|
||||
}
|
||||
#endif /* WIN32_EXCEPTION_TRACKER */
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "../../functions.h"
|
||||
#include "../../core/random_func.hpp"
|
||||
#include "../../string_func.h"
|
||||
#include "../../crashlog.h"
|
||||
#include <errno.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
|
@ -72,14 +73,6 @@ void ShowOSErrorBox(const char *buf, bool system)
|
|||
{
|
||||
MyShowCursor(true);
|
||||
MessageBox(GetActiveWindow(), MB_TO_WIDE(buf), _T("Error!"), MB_ICONSTOP);
|
||||
|
||||
/* If exception tracker is enabled, we crash here to let the exception handler handle it. */
|
||||
#if defined(WIN32_EXCEPTION_TRACKER) && defined(NDEBUG)
|
||||
if (system) {
|
||||
SetExceptionString("%s", buf);
|
||||
*(byte*)0 = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Code below for windows version of opendir/readdir/closedir copied and
|
||||
|
@ -354,6 +347,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
|
|||
_codepage = GetACP(); // get system codepage as some kind of a default
|
||||
#endif /* UNICODE */
|
||||
|
||||
CrashLog::InitialiseCrashLog();
|
||||
|
||||
#if defined(UNICODE)
|
||||
|
||||
#if !defined(WINCE)
|
||||
|
@ -382,11 +377,6 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
|
|||
|
||||
argc = ParseCommandLine(cmdline, argv, lengthof(argv));
|
||||
|
||||
#if defined(WIN32_EXCEPTION_TRACKER)
|
||||
void Win32InitializeExceptions();
|
||||
Win32InitializeExceptions();
|
||||
#endif
|
||||
|
||||
ttd_main(argc, argv);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -230,12 +230,9 @@
|
|||
#endif
|
||||
|
||||
|
||||
#if defined(WIN32_EXCEPTION_TRACKER)
|
||||
void SetExceptionString(const char *s, ...) WARN_FORMAT(1, 2);
|
||||
#if defined(NDEBUG) && defined(WITH_ASSERT)
|
||||
#undef assert
|
||||
#define assert(expression) if (!(expression)) { SetExceptionString("Assertion failed at %s:%d: %s", __FILE__, __LINE__, #expression); *(byte*)0 = 0; }
|
||||
#endif
|
||||
#if defined(NDEBUG) && defined(WITH_ASSERT)
|
||||
#undef assert
|
||||
#define assert(expression) if (!(expression)) error("Assertion failed at line %i of %s: %s", __LINE__, __FILE__, #expression);
|
||||
#endif
|
||||
|
||||
/* MSVC doesn't have these :( */
|
||||
|
|
Loading…
Reference in New Issue