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(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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@@ -431,6 +431,9 @@ VARDEF SignStruct *_new_sign_struct;
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/* tunnelbridge */
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#define MAX_BRIDGES 13
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/* Autoreplace vehicle stuff*/
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VARDEF byte _autoreplace_array[255];
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/* Debugging levels */
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VARDEF int _debug_spritecache_level;
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VARDEF int _debug_misc_level;
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