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(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
24
train_cmd.c
24
train_cmd.c
@@ -1057,23 +1057,27 @@ int32 CmdForceTrainProceed(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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// p1 = vehicle to refit
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// p2 = new cargo
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// p2 = new cargo (0xFF)
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// p2 = skip check for stopped in hanger (0x0100)
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int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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int32 cost;
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uint num;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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byte SkipStoppedInDepotCheck = (p2 & 0x100) >> 8;
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p2 = p2 & 0xFF;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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v = &_vehicles[p1];
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if (!CheckOwnership(v->owner) || CheckStoppedInDepot(v) < 0)
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if (!CheckOwnership(v->owner) || ((CheckStoppedInDepot(v) < 0) && !(SkipStoppedInDepotCheck)))
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return CMD_ERROR;
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cost = 0;
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num = 0;
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do {
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/* XXX: We also refit all the attached wagons en-masse if they
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* can be refitted. This is how TTDPatch does it. TODO: Have
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@@ -1084,12 +1088,16 @@ int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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cost += (_price.build_railvehicle >> 8);
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num += v->cargo_cap;
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if (flags & DC_EXEC) {
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v->cargo_count = 0;
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//autorefitted train cars wants to keep the cargo
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//it will be checked if the cargo is valid in CmdReplaceVehicle
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if (!(SkipStoppedInDepotCheck))
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v->cargo_count = 0;
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v->cargo_type = (byte)p2;
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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}
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}
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} while ( (v=v->next) != NULL);
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// SkipStoppedInDepotCheck is called by CmdReplace and it should only apply to the single car it is called for
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} while ( (v=v->next) != NULL || SkipStoppedInDepotCheck );
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_returned_refit_amount = num;
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@@ -2618,7 +2626,7 @@ void TrainEnterDepot(Vehicle *v, uint tile)
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v->load_unload_time_rem = 0;
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v->cur_speed = 0;
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MaybeRenewVehicle(v);
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MaybeReplaceVehicle(v);
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TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
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