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(svn r1323) Adding autoreplace feature

This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
bjarni
2005-01-02 17:23:04 +00:00
parent a11f46fed4
commit 29d8c5bb50
27 changed files with 1247 additions and 270 deletions

View File

@@ -1057,23 +1057,27 @@ int32 CmdForceTrainProceed(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
// p1 = vehicle to refit
// p2 = new cargo
// p2 = new cargo (0xFF)
// p2 = skip check for stopped in hanger (0x0100)
int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int32 cost;
uint num;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
byte SkipStoppedInDepotCheck = (p2 & 0x100) >> 8;
p2 = p2 & 0xFF;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
v = &_vehicles[p1];
if (!CheckOwnership(v->owner) || CheckStoppedInDepot(v) < 0)
if (!CheckOwnership(v->owner) || ((CheckStoppedInDepot(v) < 0) && !(SkipStoppedInDepotCheck)))
return CMD_ERROR;
cost = 0;
num = 0;
do {
/* XXX: We also refit all the attached wagons en-masse if they
* can be refitted. This is how TTDPatch does it. TODO: Have
@@ -1084,12 +1088,16 @@ int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
cost += (_price.build_railvehicle >> 8);
num += v->cargo_cap;
if (flags & DC_EXEC) {
v->cargo_count = 0;
//autorefitted train cars wants to keep the cargo
//it will be checked if the cargo is valid in CmdReplaceVehicle
if (!(SkipStoppedInDepotCheck))
v->cargo_count = 0;
v->cargo_type = (byte)p2;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
}
} while ( (v=v->next) != NULL);
// SkipStoppedInDepotCheck is called by CmdReplace and it should only apply to the single car it is called for
} while ( (v=v->next) != NULL || SkipStoppedInDepotCheck );
_returned_refit_amount = num;
@@ -2618,7 +2626,7 @@ void TrainEnterDepot(Vehicle *v, uint tile)
v->load_unload_time_rem = 0;
v->cur_speed = 0;
MaybeRenewVehicle(v);
MaybeReplaceVehicle(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);