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(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
8
misc.c
8
misc.c
@@ -9,6 +9,7 @@
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#include "network.h"
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#include "network_data.h"
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#include "network_server.h"
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#include "engine.h"
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extern void StartupEconomy();
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extern void InitNewsItemStructs();
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@@ -182,6 +183,13 @@ void ConvertGroundTilesIntoWaterTiles();
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void InitializeGame()
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{
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// Initialize the autoreplace array. Needs to be cleared between each game
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int i;
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for (i = 0; i < 256; i++) {
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_autoreplace_array[i] = i;
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}
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AddTypeToEngines(); // make sure all engines have a type
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SetObjectToPlace(1, 0, 0, 0);
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_pause = 0;
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