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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-09-01 19:09:09 +00:00

(svn r1323) Adding autoreplace feature

This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
bjarni
2005-01-02 17:23:04 +00:00
parent a11f46fed4
commit 29d8c5bb50
27 changed files with 1247 additions and 270 deletions

8
misc.c
View File

@@ -9,6 +9,7 @@
#include "network.h"
#include "network_data.h"
#include "network_server.h"
#include "engine.h"
extern void StartupEconomy();
extern void InitNewsItemStructs();
@@ -182,6 +183,13 @@ void ConvertGroundTilesIntoWaterTiles();
void InitializeGame()
{
// Initialize the autoreplace array. Needs to be cleared between each game
int i;
for (i = 0; i < 256; i++) {
_autoreplace_array[i] = i;
}
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(1, 0, 0, 0);
_pause = 0;