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(svn r12944) -Codechange: use rev.h instead of externs at many places

This commit is contained in:
smatz
2008-05-04 21:53:36 +00:00
parent 0b8b5d1f3b
commit 297f99e100
19 changed files with 37 additions and 29 deletions

View File

@@ -31,6 +31,7 @@
#include "../string_func.h"
#include "../player_func.h"
#include "../settings_type.h"
#include "../rev.h"
#ifdef DEBUG_DUMP_COMMANDS
#include "../core/alloc_func.hpp"
#endif /* DEBUG_DUMP_COMMANDS */
@@ -1470,7 +1471,6 @@ void NetworkShutDown()
*/
bool IsNetworkCompatibleVersion(const char *other)
{
extern const char _openttd_revision[];
return strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0;
}

View File

@@ -31,9 +31,6 @@ static inline void NetworkShutDown() {}
#endif /* ENABLE_NETWORK */
/** What is the revision of OpenTTD. */
extern const char _openttd_revision[];
/** As which player do we play? */
extern PlayerID _network_playas;

View File

@@ -24,6 +24,7 @@
#include "../player_func.h"
#include "../player_base.h"
#include "../player_gui.h"
#include "../rev.h"
#include "table/strings.h"
@@ -122,7 +123,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
// String: Unique id to find the player back in server-listing
//
extern const char _openttd_revision[];
Packet *p;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);