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(svn r12944) -Codechange: use rev.h instead of externs at many places
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@@ -31,6 +31,7 @@
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#include "../string_func.h"
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#include "../player_func.h"
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#include "../settings_type.h"
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#include "../rev.h"
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#ifdef DEBUG_DUMP_COMMANDS
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#include "../core/alloc_func.hpp"
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#endif /* DEBUG_DUMP_COMMANDS */
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@@ -1470,7 +1471,6 @@ void NetworkShutDown()
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*/
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bool IsNetworkCompatibleVersion(const char *other)
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{
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extern const char _openttd_revision[];
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return strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0;
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}
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@@ -31,9 +31,6 @@ static inline void NetworkShutDown() {}
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#endif /* ENABLE_NETWORK */
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/** What is the revision of OpenTTD. */
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extern const char _openttd_revision[];
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/** As which player do we play? */
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extern PlayerID _network_playas;
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@@ -24,6 +24,7 @@
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#include "../player_func.h"
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#include "../player_base.h"
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#include "../player_gui.h"
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#include "../rev.h"
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#include "table/strings.h"
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@@ -122,7 +123,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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// String: Unique id to find the player back in server-listing
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//
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extern const char _openttd_revision[];
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Packet *p;
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_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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